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*Pathfinder & Starfinder
Robbing rogues
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<blockquote data-quote="Dragonwriter" data-source="post: 4280368" data-attributes="member: 54988"><p>You could allow the player to attempt it, then spring a nasty surprise on them. The golem suggestion would work well for that, though I prefer guards with hounds or bound creatures with Scent.</p><p></p><p>You could have him think he's robbing the house of a "foppish" noble, except the noble is only a layabout because he did some stuff earlier in his life, and now likes spending his family's money (Sor or Wiz is nice for nasty surprises... Wiz especially). he could protect a vault or some such thing with a(n extended) Faithful Hound. Or, yeah, <i> alarm</i> if you want to be simple. Gargoyles with levels in Ranger or maybe Barbarian would work well too i they invest points in Spot and Listen. Gargoyle Rangers work very well, since they could do Spot, Listen, Hide and Move Silently quite easily.</p><p></p><p>Perhaps a nicely made summoning trap that triggers when the rogue opens the door, but is inaccessible from the side the rogue is on, stopping a Disable Device attempt and giving the rogue a reason to run. Or just have some nasty things in there that need no food/sleep. Undead work well for that - ghasts can be VERY vicious, even at 7th-level if they're in groups.</p><p></p><p>And yes, revenge is always a big thing. Even a "nice" noble doesn't like being robbed, and if the police/lawmen can't do anything, they may do something themselves... like hiring a justiciar (PrC from Complete Warrior, bounty hunter that is good at capturing fugitives rather than killing them). And if said noble isn't a good person, hiring more nasty things could be up their alley... like maybe a pact with devils to capture the thief and either bring them back or just get the stuff and bring it back and do what they want to the thief.</p></blockquote><p></p>
[QUOTE="Dragonwriter, post: 4280368, member: 54988"] You could allow the player to attempt it, then spring a nasty surprise on them. The golem suggestion would work well for that, though I prefer guards with hounds or bound creatures with Scent. You could have him think he's robbing the house of a "foppish" noble, except the noble is only a layabout because he did some stuff earlier in his life, and now likes spending his family's money (Sor or Wiz is nice for nasty surprises... Wiz especially). he could protect a vault or some such thing with a(n extended) Faithful Hound. Or, yeah, <i> alarm</i> if you want to be simple. Gargoyles with levels in Ranger or maybe Barbarian would work well too i they invest points in Spot and Listen. Gargoyle Rangers work very well, since they could do Spot, Listen, Hide and Move Silently quite easily. Perhaps a nicely made summoning trap that triggers when the rogue opens the door, but is inaccessible from the side the rogue is on, stopping a Disable Device attempt and giving the rogue a reason to run. Or just have some nasty things in there that need no food/sleep. Undead work well for that - ghasts can be VERY vicious, even at 7th-level if they're in groups. And yes, revenge is always a big thing. Even a "nice" noble doesn't like being robbed, and if the police/lawmen can't do anything, they may do something themselves... like hiring a justiciar (PrC from Complete Warrior, bounty hunter that is good at capturing fugitives rather than killing them). And if said noble isn't a good person, hiring more nasty things could be up their alley... like maybe a pact with devils to capture the thief and either bring them back or just get the stuff and bring it back and do what they want to the thief. [/QUOTE]
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