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Robe of the Archmagi - Bless and Spell Resistance.........riiiiiiiiiight.....
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<blockquote data-quote="Deadguy" data-source="post: 490691" data-attributes="member: 2480"><p><strong>Robe of the Archmagi - Bless and Spell Resistance.........rii</strong></p><p></p><p></p><p>Just to drop into House Rules for a moment, I created, for the <em>Shattered World</em> the concept of <em>residual casting level</em>.</p><p></p><p>To determine the Residual Casting Level of an item crafter, subtract the Caster Level of the item from the Caster Level of the crafter. The result, if more than zero, is the effective level of the crafter whilst he is ensorcelling the item. So, for example, if the Wizard Caeval, who is a level 12, makes a wand of invisibility at Caster Level 3, his Residual Casting Level is (12-3) = 9. He can prepare and cast spells as a 9th level Wizard whilst working on the wand.</p><p></p><p>The reason for the change was the realisation that an item crafter is <em>absolutely</em> screwed if anyone disturbs him while crafting. Now some might like that feel, in the <em>Shattered World</em> it was going to create a real bar to PC item crafting. This way a powerful character can knock up a simple item whilst retaining some spellcasting capability. Only when someone pushes the envelope and goes all out to make items at the edge of their capability do they put themselves at risk. The other upshot is that it provides a <em>small</em> reward for multi-classing into two different spellcasting classes. For example, if Caeval is a Wizard 12/Bard 4, whilst he works on an item using his Wizard skills, he retains his full capability as a Bard. This way, item crafters aren't such pushovers all the time.</p><p></p><p>Returning you to your regular argument... I mean discussion...</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Deadguy, post: 490691, member: 2480"] [b]Robe of the Archmagi - Bless and Spell Resistance.........rii[/b] Just to drop into House Rules for a moment, I created, for the [i]Shattered World[/i] the concept of [i]residual casting level[/i]. To determine the Residual Casting Level of an item crafter, subtract the Caster Level of the item from the Caster Level of the crafter. The result, if more than zero, is the effective level of the crafter whilst he is ensorcelling the item. So, for example, if the Wizard Caeval, who is a level 12, makes a wand of invisibility at Caster Level 3, his Residual Casting Level is (12-3) = 9. He can prepare and cast spells as a 9th level Wizard whilst working on the wand. The reason for the change was the realisation that an item crafter is [i]absolutely[/i] screwed if anyone disturbs him while crafting. Now some might like that feel, in the [i]Shattered World[/i] it was going to create a real bar to PC item crafting. This way a powerful character can knock up a simple item whilst retaining some spellcasting capability. Only when someone pushes the envelope and goes all out to make items at the edge of their capability do they put themselves at risk. The other upshot is that it provides a [i]small[/i] reward for multi-classing into two different spellcasting classes. For example, if Caeval is a Wizard 12/Bard 4, whilst he works on an item using his Wizard skills, he retains his full capability as a Bard. This way, item crafters aren't such pushovers all the time. Returning you to your regular argument... I mean discussion... :D [/QUOTE]
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