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*Pathfinder & Starfinder
Robert J. Schwalb Blog Discussion; Feats: Do We need them?
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<blockquote data-quote="Ourph" data-source="post: 5515026" data-attributes="member: 20239"><p>I think feats were ported into 4e with basically the same schtick as they had in 3e and that was a huge mistake. Powers should have killed feats and taken their stuff. Then, feats should have been reincarnated with a different purpose. My problems with feats in 4e in no particular order:</p><p></p><p>1) WAY too many.</p><p>2) They give annoying, fiddly little bonuses that are hard to keep track of.</p><p>3) The "math fix" feats should have been errated into the actual math instead.</p><p>4) Many are way too specific. I don't want to buy page after page of feats my character doesn't qualify for because he's not a Halfling Artificer with 13.7 Charisma and a small raised mole on his left butt cheek.</p><p></p><p>Assuming feats don't just go away at some point (which I would be perfectly OK with), the things I'd like to see feats stick around for are opening up new options for characters on a broad scale rather than a fiddly scale. Examples of this are feats like Armor Proficiency, Weapon Proficiency, Ritual Caster, Skill Training and multiclassing. I also like the idea of having feats giving access to things like the ability to acquire henchmen, build or expand a stronghold and attract followers (i.e. benefits that occur on the campaign scale rather than the encounter scale). In fact, having feats drive the ability to drive things like social advancement or stronghold construction offers a convenient solution to the problem of characters choosing between spending money on those things and spending money on better equipment.</p><p></p><p>At any rate, I'm very happy to see someone at Wizards questioning the way feats were implemented in 4e and considering slaying that particular sacred cow. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Ourph, post: 5515026, member: 20239"] I think feats were ported into 4e with basically the same schtick as they had in 3e and that was a huge mistake. Powers should have killed feats and taken their stuff. Then, feats should have been reincarnated with a different purpose. My problems with feats in 4e in no particular order: 1) WAY too many. 2) They give annoying, fiddly little bonuses that are hard to keep track of. 3) The "math fix" feats should have been errated into the actual math instead. 4) Many are way too specific. I don't want to buy page after page of feats my character doesn't qualify for because he's not a Halfling Artificer with 13.7 Charisma and a small raised mole on his left butt cheek. Assuming feats don't just go away at some point (which I would be perfectly OK with), the things I'd like to see feats stick around for are opening up new options for characters on a broad scale rather than a fiddly scale. Examples of this are feats like Armor Proficiency, Weapon Proficiency, Ritual Caster, Skill Training and multiclassing. I also like the idea of having feats giving access to things like the ability to acquire henchmen, build or expand a stronghold and attract followers (i.e. benefits that occur on the campaign scale rather than the encounter scale). In fact, having feats drive the ability to drive things like social advancement or stronghold construction offers a convenient solution to the problem of characters choosing between spending money on those things and spending money on better equipment. At any rate, I'm very happy to see someone at Wizards questioning the way feats were implemented in 4e and considering slaying that particular sacred cow. :) [/QUOTE]
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Robert J. Schwalb Blog Discussion; Feats: Do We need them?
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