Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Robert J. Schwalb Blog Discussion; Feats: Do We need them?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hayek" data-source="post: 5515090" data-attributes="member: 53760"><p>I'm with schwalb on this one, feats are ready to go - but i would argue for one additional key reason: they are sooooo much more difficult to balance. A game designer has to imagine how the feat could work with every possible combination of classes/multiclasses/hybrids with every possible selection of encounter/daily/at-will powers at every possible level with every selection of magic items in all the magic item slots available... To say that feat imbalance is due to "poor design work" is ludicrous. It is computationally impossible to correctly balance feats before introducing them into the game. And thus, having a huge selection of options that are available to all characters will ALWAYS result in imbalance - overpowered feats that become feat taxes and underpowered feats that become traps for casual players. </p><p> </p><p>All the cool customization options that feats provide can be rolled into class powers. Just add additional utility powers for the appropriate classes at some new levels (levels where characters used to only get a feat, they can now get a new utility power). Rangers can get a speed boost, fighters can get training in a new weapon, mages can get the ability to overcome fire resistance... The point is, whatever cool feats should stay in the game can just be turned into class powers. Then they can be better balanced for the class they're being rolled into.</p><p> </p><p>They can also be made more flavorful for their class/role - a defender that takes weapon focus (flail) can wrap the chain of the weapon around an enemy, immobilizing or slowing them. A striker that takes weapon focus (flail) can tangle up an opponent as well, but the effect is to lower their defenses for the next attack.</p><p> </p><p>p.s. For the love of jeebus, SEPARATE NON-COMBAT AND COMBAT FEATS!</p></blockquote><p></p>
[QUOTE="hayek, post: 5515090, member: 53760"] I'm with schwalb on this one, feats are ready to go - but i would argue for one additional key reason: they are sooooo much more difficult to balance. A game designer has to imagine how the feat could work with every possible combination of classes/multiclasses/hybrids with every possible selection of encounter/daily/at-will powers at every possible level with every selection of magic items in all the magic item slots available... To say that feat imbalance is due to "poor design work" is ludicrous. It is computationally impossible to correctly balance feats before introducing them into the game. And thus, having a huge selection of options that are available to all characters will ALWAYS result in imbalance - overpowered feats that become feat taxes and underpowered feats that become traps for casual players. All the cool customization options that feats provide can be rolled into class powers. Just add additional utility powers for the appropriate classes at some new levels (levels where characters used to only get a feat, they can now get a new utility power). Rangers can get a speed boost, fighters can get training in a new weapon, mages can get the ability to overcome fire resistance... The point is, whatever cool feats should stay in the game can just be turned into class powers. Then they can be better balanced for the class they're being rolled into. They can also be made more flavorful for their class/role - a defender that takes weapon focus (flail) can wrap the chain of the weapon around an enemy, immobilizing or slowing them. A striker that takes weapon focus (flail) can tangle up an opponent as well, but the effect is to lower their defenses for the next attack. p.s. For the love of jeebus, SEPARATE NON-COMBAT AND COMBAT FEATS! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Robert J. Schwalb Blog Discussion; Feats: Do We need them?
Top