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Robert J. Schwalb Blog Discussion; Feats: Do We need them?
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<blockquote data-quote="TikkchikFenTikktikk" data-source="post: 5515416" data-attributes="member: 67494"><p>The argument between feats or no feats is essentially the argument between AD&D and original/basic D&D.</p><p></p><p>AD&D is all about using the rules to customize your character.</p><p></p><p>With original/basic D&D, a fighter is a fighter is a fighter as far as the rules are concerned; the only customization is provided by however you roleplay one vs. the other.</p><p></p><p>I will say that to most new and casual players, in my experience, feats are not worth the pain. They confuse the character building and leveling-up process, they are often forgotten in play, and they generally contribute to the perception of D&D being "hard".</p><p></p><p>Running D&D Encounters, I'm starting to appreciate some of the changes Essentials brought to these new and casual players. If there's one place Essentials didn't go far enough, I now think it should have gotten rid of feats entirely. Math feats should have been built into the system, racial feats should have been incorporated into the race write-ups and level-up process, class feats should have been incorporated into the class write-ups and level-up process. All the little "cute" feats go away, just like rituals. Something like every even level you gain a new, prescribed class enhancement and every odd level you gain a new, prescribed race enhancement. But: woulda, coulda, shoulda.</p></blockquote><p></p>
[QUOTE="TikkchikFenTikktikk, post: 5515416, member: 67494"] The argument between feats or no feats is essentially the argument between AD&D and original/basic D&D. AD&D is all about using the rules to customize your character. With original/basic D&D, a fighter is a fighter is a fighter as far as the rules are concerned; the only customization is provided by however you roleplay one vs. the other. I will say that to most new and casual players, in my experience, feats are not worth the pain. They confuse the character building and leveling-up process, they are often forgotten in play, and they generally contribute to the perception of D&D being "hard". Running D&D Encounters, I'm starting to appreciate some of the changes Essentials brought to these new and casual players. If there's one place Essentials didn't go far enough, I now think it should have gotten rid of feats entirely. Math feats should have been built into the system, racial feats should have been incorporated into the race write-ups and level-up process, class feats should have been incorporated into the class write-ups and level-up process. All the little "cute" feats go away, just like rituals. Something like every even level you gain a new, prescribed class enhancement and every odd level you gain a new, prescribed race enhancement. But: woulda, coulda, shoulda. [/QUOTE]
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Robert J. Schwalb Blog Discussion; Feats: Do We need them?
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