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General Tabletop Discussion
*Pathfinder & Starfinder
Robert J. Schwalb Blog Discussion; Feats: Do We need them?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5515814" data-attributes="member: 54877"><p>I'm in agreement with the general drift of Kamikazi's argument, but not the implementation details.</p><p> </p><p>Powers would be about combat and nothing but combat. Feats would be about non-combat capabilities, and likewise nothing else. </p><p> </p><p>Most feats (and powers) would be available to most classes. But if something flavorful needed to be limited to certain power sources or even classes--don't let the general rule of thumb keep the feat out of the game.</p><p> </p><p>Characters get 1 feat per level in the heroic tier. Some feats would have effectiveness boosts that scaled automatically in the later tiers. Others might not. These you could keep if you chose, but could also retrain into something more appropriate in the later tiers. Basically, you get a feat every level, but you max out at 10. This makes higher level characters easy to manage, and is done for the same reason that powers are likewise limited in total numbers. It also contributes to keeping feat bloat down.</p><p> </p><p>Feats can provide generalization or specialization, but the ones that contribute to a specialization are always substandard in power. Specializing is already its own reward, and inherently very powerful. </p><p> </p><p>Feats would be another orthogonal dimension to skills, unlocking capabilities that were not already there, instead of implied or assumed. This would work similar to the 3E Track feat tacking onto Wilderness Survival skill, but much wider scope. For example, you take the "Merchant" feat, you get bonuses to your Diplomacy, Bluff, History, etc. when dealing in business. None of these bonuses stack with other feats, ever, because they are already substantial, if circumstantial.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5515814, member: 54877"] I'm in agreement with the general drift of Kamikazi's argument, but not the implementation details. Powers would be about combat and nothing but combat. Feats would be about non-combat capabilities, and likewise nothing else. Most feats (and powers) would be available to most classes. But if something flavorful needed to be limited to certain power sources or even classes--don't let the general rule of thumb keep the feat out of the game. Characters get 1 feat per level in the heroic tier. Some feats would have effectiveness boosts that scaled automatically in the later tiers. Others might not. These you could keep if you chose, but could also retrain into something more appropriate in the later tiers. Basically, you get a feat every level, but you max out at 10. This makes higher level characters easy to manage, and is done for the same reason that powers are likewise limited in total numbers. It also contributes to keeping feat bloat down. Feats can provide generalization or specialization, but the ones that contribute to a specialization are always substandard in power. Specializing is already its own reward, and inherently very powerful. Feats would be another orthogonal dimension to skills, unlocking capabilities that were not already there, instead of implied or assumed. This would work similar to the 3E Track feat tacking onto Wilderness Survival skill, but much wider scope. For example, you take the "Merchant" feat, you get bonuses to your Diplomacy, Bluff, History, etc. when dealing in business. None of these bonuses stack with other feats, ever, because they are already substantial, if circumstantial. [/QUOTE]
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Robert J. Schwalb Blog Discussion; Feats: Do We need them?
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