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General Tabletop Discussion
*Pathfinder & Starfinder
Robert J. Schwalb Blog Discussion; Feats: Do We need them?
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<blockquote data-quote="triqui" data-source="post: 5516297" data-attributes="member: 57948"><p>I find those 2 nice examples of what are *NOT* good feats, imo. Powerful Charge isn't really situational. It's just a feat that makes you to fight in a certain way (ie: charging). But you use it *all the time* with the right build. It becomes a "math feat", no different to weapon focus or any of the arcane feats that give you extra damage with an element.</p><p></p><p>Same goes with Polearm Momentum. If it were a power (ie: encounter power), it might has it's merit. Currently, it's just a "template builder". You select it, and now your character becomes a trip machine. Every other thing you select goes to improve this (like being dragonborn, select Iron Vanguard as Paragon Path, or whatever). And then it becomes your staple attack, and thus is just another "math feat". To the point that the guys in the Char Op add it to the DPR calculations, becouse it's asumed to be used on almost every turn. Sure, there are some corner-cases that you wont use it in a round. Just like sometimes, a rogue won't sneak attack. But is no longer "situational". And it leads to situations like the several "feychargers builds" that required errata.</p><p></p><p>There's nothing bad at all about being able to customize a character or get a theme. However, you don't need feats for that. Paragon paths, 2e "kits", 3e "prestige classes", templates, backgrounds, or "themes" (whatever you call them) are for that. Make one of those "themes" a "polearm master" paragon path or prestige class or template, or make it a power (at-will, encounter, or whatever method you use)</p></blockquote><p></p>
[QUOTE="triqui, post: 5516297, member: 57948"] I find those 2 nice examples of what are *NOT* good feats, imo. Powerful Charge isn't really situational. It's just a feat that makes you to fight in a certain way (ie: charging). But you use it *all the time* with the right build. It becomes a "math feat", no different to weapon focus or any of the arcane feats that give you extra damage with an element. Same goes with Polearm Momentum. If it were a power (ie: encounter power), it might has it's merit. Currently, it's just a "template builder". You select it, and now your character becomes a trip machine. Every other thing you select goes to improve this (like being dragonborn, select Iron Vanguard as Paragon Path, or whatever). And then it becomes your staple attack, and thus is just another "math feat". To the point that the guys in the Char Op add it to the DPR calculations, becouse it's asumed to be used on almost every turn. Sure, there are some corner-cases that you wont use it in a round. Just like sometimes, a rogue won't sneak attack. But is no longer "situational". And it leads to situations like the several "feychargers builds" that required errata. There's nothing bad at all about being able to customize a character or get a theme. However, you don't need feats for that. Paragon paths, 2e "kits", 3e "prestige classes", templates, backgrounds, or "themes" (whatever you call them) are for that. Make one of those "themes" a "polearm master" paragon path or prestige class or template, or make it a power (at-will, encounter, or whatever method you use) [/QUOTE]
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Robert J. Schwalb Blog Discussion; Feats: Do We need them?
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