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Robert J. Schwalb Blog Discussion; Feats: Do We need them?
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<blockquote data-quote="Vael" data-source="post: 5517753" data-attributes="member: 57043"><p>There are two major categories of feats that I think need to be cleaned out.</p><p></p><p>There's the other type of "math feat" that I'm starting to get annoyed with ... the "Improved class feature feat". All those class and build specific feats that tack onto your class features. Everything from "Backstabber" to "Improved Swordmage Warding", etc. I don't think feats should be used to bring up my class features to par.</p><p></p><p>Secondly, there's the Race/Class feats. It seems Essentials has put a hold on the plethora of these, but it's still a massive glut. On the one hand, I do kinda like that some of those feats encourage unusual race/class combos ... a feat for Gnome Fighters is more interesting than a feat for Dwarven Fighters. But they've become an ever-expanding grid of slots to fill, and it's a bother.</p><p></p><p>That said, I'm still a fan of feats. I think they are needed as a general way to customize characters. I don't want all my choices to be constrained by menu picks off my race and class (and theme?). I also want some free choice, I don't think they need silo-ing. What I think I'd like to see is that instead, combat-related feats have less impact on your PC's combat capabilities than non-combat feats have on non-combat situations.</p></blockquote><p></p>
[QUOTE="Vael, post: 5517753, member: 57043"] There are two major categories of feats that I think need to be cleaned out. There's the other type of "math feat" that I'm starting to get annoyed with ... the "Improved class feature feat". All those class and build specific feats that tack onto your class features. Everything from "Backstabber" to "Improved Swordmage Warding", etc. I don't think feats should be used to bring up my class features to par. Secondly, there's the Race/Class feats. It seems Essentials has put a hold on the plethora of these, but it's still a massive glut. On the one hand, I do kinda like that some of those feats encourage unusual race/class combos ... a feat for Gnome Fighters is more interesting than a feat for Dwarven Fighters. But they've become an ever-expanding grid of slots to fill, and it's a bother. That said, I'm still a fan of feats. I think they are needed as a general way to customize characters. I don't want all my choices to be constrained by menu picks off my race and class (and theme?). I also want some free choice, I don't think they need silo-ing. What I think I'd like to see is that instead, combat-related feats have less impact on your PC's combat capabilities than non-combat feats have on non-combat situations. [/QUOTE]
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Robert J. Schwalb Blog Discussion; Feats: Do We need them?
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