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General Tabletop Discussion
*Pathfinder & Starfinder
Robert J. Schwalb Blog Discussion; Feats: Do We need them?
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<blockquote data-quote="FireLance" data-source="post: 5519194" data-attributes="member: 3424"><p>Frankly, I don't think that there is any way that we're going to be able to get rid of powers simply because, at its most basic, a power is just a format to describe an action that a PC can take. Making a melee basic attack? That's a power. Moving your speed? That's a power, too. </p><p></p><p>Where I see potential future developments is changing the rate at which you gain powers. Certain classes could trade out gaining powers for more constant bonuses, for example (like some Essentials classes), or other changes to the "standard" mix of at-will, encounter and daily powers: for example, at level 3, some classes could choose between a constant bonus and an encounter power, while other classes might choose between an encounter power or a daily power (in a way, this already happens in the utility power choices for some classes). I suppose the ultimate in flexibility would be for every class, at every level, to be able to choose a new constant bonus, at-will power, encounter power, or daily power, but this would, of course, make it a lot more complex to balance.</p><p></p><p>Under such a framework, where feats might come in would be generic abilities that all characters have access to. At certain levels, a character could choose a generic ability instead of a class ability. The advantage to this approach is that players can now take or leave feats as a subsystem: if you don't want to use feats, you just pick abilities from your class instead. </p><p></p><p>Now that I think about it, this might be an interesting way to handle racial abilities, too, especially the advanced racial abilities that are currently handled through feat choices.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5519194, member: 3424"] Frankly, I don't think that there is any way that we're going to be able to get rid of powers simply because, at its most basic, a power is just a format to describe an action that a PC can take. Making a melee basic attack? That's a power. Moving your speed? That's a power, too. Where I see potential future developments is changing the rate at which you gain powers. Certain classes could trade out gaining powers for more constant bonuses, for example (like some Essentials classes), or other changes to the "standard" mix of at-will, encounter and daily powers: for example, at level 3, some classes could choose between a constant bonus and an encounter power, while other classes might choose between an encounter power or a daily power (in a way, this already happens in the utility power choices for some classes). I suppose the ultimate in flexibility would be for every class, at every level, to be able to choose a new constant bonus, at-will power, encounter power, or daily power, but this would, of course, make it a lot more complex to balance. Under such a framework, where feats might come in would be generic abilities that all characters have access to. At certain levels, a character could choose a generic ability instead of a class ability. The advantage to this approach is that players can now take or leave feats as a subsystem: if you don't want to use feats, you just pick abilities from your class instead. Now that I think about it, this might be an interesting way to handle racial abilities, too, especially the advanced racial abilities that are currently handled through feat choices. [/QUOTE]
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Robert J. Schwalb Blog Discussion; Feats: Do We need them?
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