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Robert Schwalb releases his version of Warlord
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<blockquote data-quote="Rellott" data-source="post: 7769864" data-attributes="member: 6809701"><p>I’m not the poster you’re quoting, but I’m familiar with all of those. </p><p></p><p>The Arcanis tactician fighter archetype gets Int mod number of dice like bardic inspiration (that scale like those, too) that it can give to allies to apply not just to d20 rolls but to damage rolls as well. The kicker is that it has to be spent on pursuit of whatever directive you gave them, which could be as specific as “cast firebolt at that guy!” or as vague as “win this battle!” The tactician also gets maneuvers (like battlemaster, but no extra dice) that are all geared toward teamwork. Overall the archetype might be OP, but most of Arcanis’s stuff is a little OP anyway, so it’s fine as long as everyone else is using that stuff. </p><p></p><p>I am playing one on EN5ider’s Nobles right now (using the tactician archetype!) and it’s great. I have a few different ways to divide up my attacks while divvying out different amounts/types of attacks to my allies, while still remaining fairly in-bounds in terms of power. (Although If one of these was in a party with a rogue, it could help the rogue get sneak attacks off turn, which could be pretty strong.) It also gets maneuvers like the battlemaster, except it can only give those maneuvers to allies. </p><p></p><p>The Warmage is a great class by Mage Hand Press, with a lot of cool archetypes. It is an intelligence based class built around the concept of empowering and tweaking cantrips. The base class gets a number of cantrips but no leveled spell slots. The original set of archetypes are all based on chess pieces, with the pawn really into defense, Bishop gets 1/3 casting, knight gets offense/weapons, rook gets movement/stealth, and king gets leadership maneuvers. (They rolled queen into king since they’re both leaders, I guess). It’s probably the king archetype that the person you quoted was talking about. </p><p></p><p>While the Noble leans toward charisma, its tactician archetype can be done as int-based with little drawback. The Arcanis tactician fighter needs int as its secondary stat. The Warmage needs int as its primary stat. Combine that commonality with the ability to use teamwork based maneuvers that they all have, and I think we’ve hit on what makes a “warlord” concept, with some other good ideas thrown in that all seem great but couldn’t go in one archetype... but might could be combined in a class possibly with different archetypes.</p></blockquote><p></p>
[QUOTE="Rellott, post: 7769864, member: 6809701"] I’m not the poster you’re quoting, but I’m familiar with all of those. The Arcanis tactician fighter archetype gets Int mod number of dice like bardic inspiration (that scale like those, too) that it can give to allies to apply not just to d20 rolls but to damage rolls as well. The kicker is that it has to be spent on pursuit of whatever directive you gave them, which could be as specific as “cast firebolt at that guy!” or as vague as “win this battle!” The tactician also gets maneuvers (like battlemaster, but no extra dice) that are all geared toward teamwork. Overall the archetype might be OP, but most of Arcanis’s stuff is a little OP anyway, so it’s fine as long as everyone else is using that stuff. I am playing one on EN5ider’s Nobles right now (using the tactician archetype!) and it’s great. I have a few different ways to divide up my attacks while divvying out different amounts/types of attacks to my allies, while still remaining fairly in-bounds in terms of power. (Although If one of these was in a party with a rogue, it could help the rogue get sneak attacks off turn, which could be pretty strong.) It also gets maneuvers like the battlemaster, except it can only give those maneuvers to allies. The Warmage is a great class by Mage Hand Press, with a lot of cool archetypes. It is an intelligence based class built around the concept of empowering and tweaking cantrips. The base class gets a number of cantrips but no leveled spell slots. The original set of archetypes are all based on chess pieces, with the pawn really into defense, Bishop gets 1/3 casting, knight gets offense/weapons, rook gets movement/stealth, and king gets leadership maneuvers. (They rolled queen into king since they’re both leaders, I guess). It’s probably the king archetype that the person you quoted was talking about. While the Noble leans toward charisma, its tactician archetype can be done as int-based with little drawback. The Arcanis tactician fighter needs int as its secondary stat. The Warmage needs int as its primary stat. Combine that commonality with the ability to use teamwork based maneuvers that they all have, and I think we’ve hit on what makes a “warlord” concept, with some other good ideas thrown in that all seem great but couldn’t go in one archetype... but might could be combined in a class possibly with different archetypes. [/QUOTE]
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Robert Schwalb releases his version of Warlord
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