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Robert Schwalb releases his version of Warlord
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<blockquote data-quote="Guest 6801328" data-source="post: 7769876"><p>Ok, to be less snarky for a minute...</p><p></p><p>I agree with this. As I tried to do with my <a href="http://www.enworld.org/forum/showthread.php?611940-Fighter-Subclass-The-Bravura!-(INT-based-tactical-non-magical)" target="_blank">Bravura homebrew</a> a while ago, going with Int removes the "Natural Leader" bit that I find so antithetical to the D&D ethos, and allows you to use cleverness to manipulate NPCs, leaving your fellow PCs alone. </p><p></p><p>When I came up with it, I was taking at face value the claims that, "It's not about giving orders, it's about tactical options." Ok, so I tried to build something with tactical options that didn't involve dictating how other players' characters feel about your character.</p><p></p><p>Some Warlord fans liked that approach, but others seem stuck in the "No it must be pretty much identical to the 4e Warlord, and must include non-magical healing." </p><p></p><p> Sigh.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7769876"] Ok, to be less snarky for a minute... I agree with this. As I tried to do with my [URL="http://www.enworld.org/forum/showthread.php?611940-Fighter-Subclass-The-Bravura!-(INT-based-tactical-non-magical)"]Bravura homebrew[/URL] a while ago, going with Int removes the "Natural Leader" bit that I find so antithetical to the D&D ethos, and allows you to use cleverness to manipulate NPCs, leaving your fellow PCs alone. When I came up with it, I was taking at face value the claims that, "It's not about giving orders, it's about tactical options." Ok, so I tried to build something with tactical options that didn't involve dictating how other players' characters feel about your character. Some Warlord fans liked that approach, but others seem stuck in the "No it must be pretty much identical to the 4e Warlord, and must include non-magical healing." Sigh. [/QUOTE]
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Robert Schwalb releases his version of Warlord
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