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*Dungeons & Dragons
Robes of Mage Armor
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<blockquote data-quote="Hatox" data-source="post: 7641821" data-attributes="member: 6861464"><p>Hey everybody,</p><p></p><p>I allow my PC´s to create their own magic items using the creation rules from the books as a baseline, but I made it a bit easier (e.g. they dont need a "formula" for each item). Now one of my PC´s asked me, if he could make something like "Robes of Mage Armor" so he wouldnt have to cast it 1-3 times each day and wouldnt need to prepare it all the time.</p><p></p><p>I´m down for this and think its a pretty simple yet cool idea, however I have some problems balancing it. If it just literally does "while you were these robes your AC is 13+dex" its nearly the same as +1 studded leather (with the bonus that you dont need light armor proficiency and the edge case downside that it is useless in an anti-magic-zone) so it should be a rare, without needing to attune to it. Even so its a bit better than a +1 studded leather I still have the feeling it isnt good enough to justify needing attunement or making it very rare.</p><p></p><p>Now there is a precedent to this Item. My player doesnt know about the "Robes of the Archmagi" which basically have a better mage armor on them. For those who dont know them, the Robes of the Archmagi are legendary, need attunement by a sorcerer, warlock or wizard and have the benefits: your AC is 15+dex, you have adv on saves against spells and magical effects and you have +2 spell save dc and spell attack bonus.</p><p></p><p>Now is it justified to make rare robes without attunement if we drop the AC down to 13+dex and drop the other two effects? What rarity would you think robes with ac 14/15 + dex should be? Do you think some/all of them should need attunement even so they would basically be studded leather +1/2/3 with the bonus that you dont need light armor prof.?</p><p></p><p>But if you compare a studded+3 with Robes of the Archmagi (both legendary items) the robes are way better, but need attunement, so should the robes be uncommon/rare/very rare but with attunement? The DMG gives the tipp that you should give items attunement if they would otherwise be stackable, that would explain why the Robes of the Archmagi are (+2 to save dc and spell attacks) but the normal 13/14/15 AC robes wouldnt be, because theyre just an alternative way of calculating AC.</p><p></p><p></p><p>TLDR: What rarity should "Robes of Mage Armor" be if they give you 13/14/15 +dex AC and should they require attunement?</p></blockquote><p></p>
[QUOTE="Hatox, post: 7641821, member: 6861464"] Hey everybody, I allow my PC´s to create their own magic items using the creation rules from the books as a baseline, but I made it a bit easier (e.g. they dont need a "formula" for each item). Now one of my PC´s asked me, if he could make something like "Robes of Mage Armor" so he wouldnt have to cast it 1-3 times each day and wouldnt need to prepare it all the time. I´m down for this and think its a pretty simple yet cool idea, however I have some problems balancing it. If it just literally does "while you were these robes your AC is 13+dex" its nearly the same as +1 studded leather (with the bonus that you dont need light armor proficiency and the edge case downside that it is useless in an anti-magic-zone) so it should be a rare, without needing to attune to it. Even so its a bit better than a +1 studded leather I still have the feeling it isnt good enough to justify needing attunement or making it very rare. Now there is a precedent to this Item. My player doesnt know about the "Robes of the Archmagi" which basically have a better mage armor on them. For those who dont know them, the Robes of the Archmagi are legendary, need attunement by a sorcerer, warlock or wizard and have the benefits: your AC is 15+dex, you have adv on saves against spells and magical effects and you have +2 spell save dc and spell attack bonus. Now is it justified to make rare robes without attunement if we drop the AC down to 13+dex and drop the other two effects? What rarity would you think robes with ac 14/15 + dex should be? Do you think some/all of them should need attunement even so they would basically be studded leather +1/2/3 with the bonus that you dont need light armor prof.? But if you compare a studded+3 with Robes of the Archmagi (both legendary items) the robes are way better, but need attunement, so should the robes be uncommon/rare/very rare but with attunement? The DMG gives the tipp that you should give items attunement if they would otherwise be stackable, that would explain why the Robes of the Archmagi are (+2 to save dc and spell attacks) but the normal 13/14/15 AC robes wouldnt be, because theyre just an alternative way of calculating AC. TLDR: What rarity should "Robes of Mage Armor" be if they give you 13/14/15 +dex AC and should they require attunement? [/QUOTE]
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