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General Tabletop Discussion
*Dungeons & Dragons
Robillar's Gambit
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<blockquote data-quote="Victim" data-source="post: 3659537" data-attributes="member: 78"><p>The problem is that Deathless Frenzy, besides being broken by itself, breaks Robilar's Gambit by removing the downside of the feat. The penalties from the feat (taking more damage in melee via reduced AC and giving your foes bonus damage) are of no consequence when you basically immune to damage. </p><p></p><p></p><p>I place most of the blame on the Frenzy part though. If you can't actually be killed by attacks, then enemies who attack you in melee are pretty much screwed anyway. Enemies that can't go around Deathless Frenzy's defense will lose to you regardless. The only issue might be what happens to the rest of the party - if the foes spend time attacking you before everyone else is dead, then they'll come out okay. So the ability to kill them faster via a Robilar's exchange is not so significant. You're not going to lose anyway, so winning a little faster isn't that big of a deal.</p></blockquote><p></p>
[QUOTE="Victim, post: 3659537, member: 78"] The problem is that Deathless Frenzy, besides being broken by itself, breaks Robilar's Gambit by removing the downside of the feat. The penalties from the feat (taking more damage in melee via reduced AC and giving your foes bonus damage) are of no consequence when you basically immune to damage. I place most of the blame on the Frenzy part though. If you can't actually be killed by attacks, then enemies who attack you in melee are pretty much screwed anyway. Enemies that can't go around Deathless Frenzy's defense will lose to you regardless. The only issue might be what happens to the rest of the party - if the foes spend time attacking you before everyone else is dead, then they'll come out okay. So the ability to kill them faster via a Robilar's exchange is not so significant. You're not going to lose anyway, so winning a little faster isn't that big of a deal. [/QUOTE]
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Robillar's Gambit
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