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<blockquote data-quote="Moon-Lancer" data-source="post: 3660848" data-attributes="member: 35798"><p>The big one that I know of, is maximized time stop, Cloud Kill, force cage (windowless), dimensional lock. </p><p></p><p>That one works against anything not immune to poison. While it does technically have a save, their are lots of them. (every round of cloud kill). Most likely their will be enough saves to kill just about anything.</p><p></p><p>Most wizard combos use timestop as you can set up events to transpire so when the time stop ends, death is imminent.</p><p></p><p>*edit*</p><p></p><p>Reverse Gravity and Prismatic sphere is a good one. I don't know how many times the given creature would hit the sphere though. It could be up to 4. </p><p></p><p>They would be hitting the sphere, passing through its other side, and then falling back down after you dispel reverse gravity. Thats 4 by my count, but again i could be wrong on this. If you make the prismatic sphere high enough in the sky, you could keep casting reverse gravity and dispelling without letting them hit the ground, stopping only until they are dead. You would of course quicken the first reverse gravity so you could cast the sphere then reverse gravity all on 1 turn.</p></blockquote><p></p>
[QUOTE="Moon-Lancer, post: 3660848, member: 35798"] The big one that I know of, is maximized time stop, Cloud Kill, force cage (windowless), dimensional lock. That one works against anything not immune to poison. While it does technically have a save, their are lots of them. (every round of cloud kill). Most likely their will be enough saves to kill just about anything. Most wizard combos use timestop as you can set up events to transpire so when the time stop ends, death is imminent. *edit* Reverse Gravity and Prismatic sphere is a good one. I don't know how many times the given creature would hit the sphere though. It could be up to 4. They would be hitting the sphere, passing through its other side, and then falling back down after you dispel reverse gravity. Thats 4 by my count, but again i could be wrong on this. If you make the prismatic sphere high enough in the sky, you could keep casting reverse gravity and dispelling without letting them hit the ground, stopping only until they are dead. You would of course quicken the first reverse gravity so you could cast the sphere then reverse gravity all on 1 turn. [/QUOTE]
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