Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Robot Enforcer - please critique
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mesh Hong" data-source="post: 4723217" data-attributes="member: 73463"><p>Ok, first off this is an elite so it should have x2 the HPs of a standard creature. I also think your defences are a little out, on a side note the robot having a dex of 20 is above what would be expected for a level 3 artillery (14, +3 from as it is primary give 17 or maybe 18, 20 is quite high)</p><p> </p><p>Anyway from <em>your</em> stats the defences should be (including giving it +2 to up to 3 stats because it is an elite)</p><p> </p><p><strong>HP</strong>: 80</p><p><strong>AC</strong>: 17; <strong>Fortitude</strong>: 18; <strong>Reflex</strong>: 20; <strong>Will</strong>: 15</p><p> </p><p><em>#edit: speed 10 is a bit too high as well, this thing could kite the PCs quite easily in the right enviroment</em></p><p> </p><p><strong>Tentacle Claw</strong></p><p>The to hit value is good, however the damage should be either 1d6+2 (str) </p><p>or 1d6+5 (dex) - note this is a direct effect from having too high a dex </p><p>stat.</p><p> </p><p><strong>Choke</strong></p><p>This is a conditional attack (a creature must be grabbed first) so I would either make it a minor action (1/round) for low damage or a standard action for high damage. The slight problem I am having is that this is an artillery creature that grabs......that seems to be going against type.</p><p> </p><p>Bearing all that in mind I would go for something like:-</p><p> </p><p>{M} <strong>Choke</strong> (minor; at-will) * 1/round; Grabbed target only</p><p>Target must be grabbed at start of Robots turn; +8 vs Fortitude; 1d6+2 </p><p>damage; on hit target is dazed (save ends)</p><p> </p><p><strong>Meat Shield</strong></p><p>Thats fine.</p><p> </p><p><strong>Electric Gun</strong></p><p>Personally I would say that 2d10+3 is far too much damage for a level 3 creature. I would change it to 2d6+5 lightning damage (dex again); as I have suggested using daze for the grab power I would think about changing the auto daze here to a; on hit secondary attack +8 vs. Fortitude; on hit target takes a -2 penalty to all actions (save ends)</p><p> </p><p>{r} <strong>Electric Gun</strong> (standard; recharge 5,6) * lightning</p><p>Ranged 10; +8 vs Reflex; 2d6+5 lightning damage; on hit secondary attack </p><p>+8 vs. Fortitude; on hit target takes a -2 penalty to all actions (save ends)</p><p> </p><p> </p><p>On the whole I like the idea of what you are trying to do, but I am a bit uncomfortable with an elite artillery creature that doesn't have access to a ranged attack every turn, but is designed around grabing people in melee.</p><p> </p><p>Creature ROLE is very important in creature design as it determines many key abilities (i.e. HPs, AC; attack values; and expected effects)</p><p> </p><p> </p><p>ADDITIONAL - </p><p> </p><p>I have just read where you say that PCs can take the gun. If that is the case I would highly recommend having a ammo track for it and saying it can only have 5 shots (or so) before recharging.)</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4723217, member: 73463"] Ok, first off this is an elite so it should have x2 the HPs of a standard creature. I also think your defences are a little out, on a side note the robot having a dex of 20 is above what would be expected for a level 3 artillery (14, +3 from as it is primary give 17 or maybe 18, 20 is quite high) Anyway from [I]your[/I] stats the defences should be (including giving it +2 to up to 3 stats because it is an elite) [B]HP[/B]: 80 [B]AC[/B]: 17; [B]Fortitude[/B]: 18; [B]Reflex[/B]: 20; [B]Will[/B]: 15 [I]#edit: speed 10 is a bit too high as well, this thing could kite the PCs quite easily in the right enviroment[/I] [B]Tentacle Claw[/B] The to hit value is good, however the damage should be either 1d6+2 (str) or 1d6+5 (dex) - note this is a direct effect from having too high a dex stat. [B]Choke[/B] This is a conditional attack (a creature must be grabbed first) so I would either make it a minor action (1/round) for low damage or a standard action for high damage. The slight problem I am having is that this is an artillery creature that grabs......that seems to be going against type. Bearing all that in mind I would go for something like:- {M} [B]Choke[/B] (minor; at-will) * 1/round; Grabbed target only Target must be grabbed at start of Robots turn; +8 vs Fortitude; 1d6+2 damage; on hit target is dazed (save ends) [B]Meat Shield[/B] Thats fine. [B]Electric Gun[/B] Personally I would say that 2d10+3 is far too much damage for a level 3 creature. I would change it to 2d6+5 lightning damage (dex again); as I have suggested using daze for the grab power I would think about changing the auto daze here to a; on hit secondary attack +8 vs. Fortitude; on hit target takes a -2 penalty to all actions (save ends) {r} [B]Electric Gun[/B] (standard; recharge 5,6) * lightning Ranged 10; +8 vs Reflex; 2d6+5 lightning damage; on hit secondary attack +8 vs. Fortitude; on hit target takes a -2 penalty to all actions (save ends) On the whole I like the idea of what you are trying to do, but I am a bit uncomfortable with an elite artillery creature that doesn't have access to a ranged attack every turn, but is designed around grabing people in melee. Creature ROLE is very important in creature design as it determines many key abilities (i.e. HPs, AC; attack values; and expected effects) ADDITIONAL - I have just read where you say that PCs can take the gun. If that is the case I would highly recommend having a ammo track for it and saying it can only have 5 shots (or so) before recharging.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Robot Enforcer - please critique
Top