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Robot Enforcer - please critique
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<blockquote data-quote="Mesh Hong" data-source="post: 4723546" data-attributes="member: 73463"><p>I have never used that application, so I can't comment on how useful it is. I use Asmors Monster Maker to help generate the numbers in the creatures I design, then add a touch of experience.</p><p> </p><p>I do notice that your description says elite, but the HPs are for a standard creature so it looks like there is a problem there. However it has added the Action Point so I really don't understand where the problem might lie.</p><p> </p><p></p><p> </p><p>There is nothing <em>really</em> wrong with the grab and choke powers. Please understand that creating monsters is as much an art as it is a science, it is possible to get different equally valid suggestions on how to design powers. <u>Only the end user can decide if something is under or over powered in relation to his group.</u></p><p> </p><p>Also the cavern choker is a Lurker, and if you take the creature as a whole you will see that grabbing and choking is all that it does. It doesn't have a 2d10+3 ranged attack once every 3 turns.</p><p> </p><p></p><p> </p><p>I can't speak for anyone else, but my expectation when looking at a level 3 elite is that it <strong>could</strong> be used against a level 1 party. With that in mind I check the amount of damage the creature is capable of against the expected amount of HPs a level 1 PC might have. As I previously said <u>Only the end user can decide if something is under or over powered in relation to his group.</u> Everyone else is really just guessing within a rough design framework.</p><p> </p><p>It would be <em>generally</em> my assumption that a level 4 creature (The Cavern Choker) could be used against a level 2 group, a level 2 group is a bit more hardy and a bit more efficient due to knowing how to work as a team.</p><p> </p><p></p><p> </p><p>I would probably say it is a skirmisher, skirmishers are really the default type and the closest to a 'normal' type creature.</p><p> </p><p>See the DMG page 55 & 56 for a description of monster roles.</p><p> </p><p>If there are going to be 4 vs your 4 man group then I would guess that they arn't meant to be elites. An elite is the equivalent of 2 standard creatures.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4723546, member: 73463"] I have never used that application, so I can't comment on how useful it is. I use Asmors Monster Maker to help generate the numbers in the creatures I design, then add a touch of experience. I do notice that your description says elite, but the HPs are for a standard creature so it looks like there is a problem there. However it has added the Action Point so I really don't understand where the problem might lie. There is nothing [I]really[/I] wrong with the grab and choke powers. Please understand that creating monsters is as much an art as it is a science, it is possible to get different equally valid suggestions on how to design powers. [U]Only the end user can decide if something is under or over powered in relation to his group.[/U] Also the cavern choker is a Lurker, and if you take the creature as a whole you will see that grabbing and choking is all that it does. It doesn't have a 2d10+3 ranged attack once every 3 turns. I can't speak for anyone else, but my expectation when looking at a level 3 elite is that it [B]could[/B] be used against a level 1 party. With that in mind I check the amount of damage the creature is capable of against the expected amount of HPs a level 1 PC might have. As I previously said [U]Only the end user can decide if something is under or over powered in relation to his group.[/U] Everyone else is really just guessing within a rough design framework. It would be [I]generally[/I] my assumption that a level 4 creature (The Cavern Choker) could be used against a level 2 group, a level 2 group is a bit more hardy and a bit more efficient due to knowing how to work as a team. I would probably say it is a skirmisher, skirmishers are really the default type and the closest to a 'normal' type creature. See the DMG page 55 & 56 for a description of monster roles. If there are going to be 4 vs your 4 man group then I would guess that they arn't meant to be elites. An elite is the equivalent of 2 standard creatures. [/QUOTE]
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