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Robot Enforcer - please critique
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<blockquote data-quote="Mesh Hong" data-source="post: 4724798" data-attributes="member: 73463"><p><span style="color: white">Here are 2 Robots, designed along your initial theme for your consideration.</span></p><p> </p><p> </p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong><span style="font-size: 12px">Robot Enforcer mark III</span></strong> Level 3 Skirmisher </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Animate XP 150 </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Initiative</strong> +6 <strong>Senses</strong> Perception +8, darkvision </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>HP</strong> 48; Bloodied 24; <strong>see Malfunction MALFUNCTION </strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>AC</strong> 17; <strong>Fortitude</strong> 16, <strong>Reflex</strong> 16, <strong>Will</strong> 15 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Immune</strong> charm, disease, fear, poison, sleep; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Vulnerable</strong> 5 lightning </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Speed</strong> 7 (hover) </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">M <strong>Mechanical Claw</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +8 vs. AC; 1d8+3 damage; on hit target is grabbed </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(-4 penalty to escape) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">m <strong>Choke</strong> (Minor; at-will) </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> 1/round per target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +6 vs. Fortitude; 1d6+2 damage; on hit target is dazed (save ends) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">r <strong>Mark I Electric Gun</strong> (Standard; recharge 456) </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> lightning </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10/20; attack +6 vs. Reflex; 2d6+3 lightning damage; on hit target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">takes a -4 penalty to attack rolls and skill checks until the end of Robots </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">next turn </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><strong>Meat Shield</strong> (Immediate Interrupt; encounter) </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> when targeted by a </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">melee or ranged attack against Reflex or AC; recharges whenever Robot </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">makes a successful </span></span><span style="font-family: 'Verdana'"><span style="color: white">Mechanical Claw attack </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Robot makes grabbed victim the target of the attack; the robot cannot </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">use this power against attacks from a grabbed target </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><strong>Malfunction MALFUNCTION</strong> (Immediate Reaction; encounter) </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> lightning, on death </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">On death robot releases an electric charge and collapses in a heap of fried </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">circuitry; Burst 1; attack +5 vs. Reflex; 5 lightning damage; on hit target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">is dazed (save ends) </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Alignment</strong> Unaligned <strong>Languages</strong> common </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Skills</strong> Perception +8 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Str</strong> 14 (+3) <strong>Dex</strong> 17 (+4) <strong>Wis</strong> 14 (+3) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Con</strong> 16 (+4) <strong>Int</strong> 6 (-1) <strong>Cha</strong> 6 (-1) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Equipment</strong> 2x mechanical claws, mark I electric gun</span></span></p><p> </p><p><span style="font-family: 'Verdana'">-----------------------------------------------------------------------</span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong><span style="font-size: 12px">Robot Sentinal mark I</span></strong> Level 4 Elite Soldier </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Animate XP 350 </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Initiative</strong> +6 Senses <strong>Perception</strong> +8, darkvision </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>HP</strong> 112; Bloodied 56; <strong>see Does Not Compute</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>AC</strong> 22; <strong>Fortitude</strong> 19, <strong>Reflex</strong> 18, <strong>Will</strong> 15 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Immune</strong> charm, disease, fear, poison, sleep; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Vulnerable</strong> 5 lightning </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Saving Throws</strong> +2 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Speed</strong> 5 (hover) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Action Points</strong> 1 </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">M <strong>Hammer Blow</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +11 vs. AC; 1d6+4 damage; on hit target is marked until the end of </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Sentinals next turn </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">m <strong>Hammer Crush</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +11 vs. AC; 1d10+4 damage; on hit secondaru attack +9 vs. </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Fortitude; on hit target is knocked prone and slowed (save ends) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">r <strong>Mark II Electric Gun</strong> (Standard; recharge 56) </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> lightning </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10; attack +9 vs. Reflex; 2d8+2 lightning damage; on hit target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">takes a -4 penalty to attack rolls and skill checks until the end of </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Sentinals next turn </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">c <strong>Rapid Fire</strong> (Standard; encounter) </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> lightning </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close Blast 3; attack +9 vs. Reflex; 2d10+2 lightning damage </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Defensive Algorithms </strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Any target Sentinal hits as part of an opportunity attack is stopped in the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">square it was leaving and loses its current move action </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><strong>Does Not Compute</strong> (Immediate Reaction; encounter) </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> on death </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">On death Sentinal makes an immediate free Hammer Blow attack against </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">an adjacent target </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Alignment</strong> Unaligned <strong>Languages</strong> common </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Skills</strong> Perception +8 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Str</strong> 18 (+6) <strong>Dex</strong> 14 (+4) <strong>Wis</strong> 12 (+3) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Con</strong> 16 (+5) <strong>Int</strong> 6 (+0) <strong>Cha</strong> 6 (+0) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Equipment</strong> mechanical hammer, shield, mark II electric gun</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4724798, member: 73463"] [COLOR=white]Here are 2 Robots, designed along your initial theme for your consideration.[/COLOR] [FONT=Verdana][COLOR=white][B][SIZE=3]Robot Enforcer mark III[/SIZE][/B] Level 3 Skirmisher [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Medium Natural Animate XP 150 [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Initiative[/B] +6 [B]Senses[/B] Perception +8, darkvision [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]HP[/B] 48; Bloodied 24; [B]see Malfunction MALFUNCTION [/B][/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]AC[/B] 17; [B]Fortitude[/B] 16, [B]Reflex[/B] 16, [B]Will[/B] 15 [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Immune[/B] charm, disease, fear, poison, sleep; [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Vulnerable[/B] 5 lightning [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Speed[/B] 7 (hover) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]M [B]Mechanical Claw[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 2; attack +8 vs. AC; 1d8+3 damage; on hit target is grabbed [/COLOR][/FONT] [FONT=Verdana][COLOR=white](-4 penalty to escape) [/COLOR][/FONT] [COLOR=white][FONT=Verdana]m [B]Choke[/B] (Minor; at-will) [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] 1/round per target [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Attack +6 vs. Fortitude; 1d6+2 damage; on hit target is dazed (save ends) [/COLOR][/FONT] [COLOR=white][FONT=Verdana]r [B]Mark I Electric Gun[/B] (Standard; recharge 456) [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] lightning [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Range 10/20; attack +6 vs. Reflex; 2d6+3 lightning damage; on hit target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]takes a -4 penalty to attack rolls and skill checks until the end of Robots [/COLOR][/FONT] [FONT=Verdana][COLOR=white]next turn [/COLOR][/FONT] [COLOR=white][FONT=Verdana][B]Meat Shield[/B] (Immediate Interrupt; encounter) [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] when targeted by a [/FONT][/COLOR] [COLOR=white][FONT=Verdana]melee or ranged attack against Reflex or AC; recharges whenever Robot [/FONT][/COLOR] [COLOR=white][FONT=Verdana]makes a successful [/FONT][/COLOR][FONT=Verdana][COLOR=white]Mechanical Claw attack [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Robot makes grabbed victim the target of the attack; the robot cannot [/COLOR][/FONT] [FONT=Verdana][COLOR=white]use this power against attacks from a grabbed target [/COLOR][/FONT] [COLOR=white][FONT=Verdana][B]Malfunction MALFUNCTION[/B] (Immediate Reaction; encounter) [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] lightning, on death [/FONT][/COLOR] [FONT=Verdana][COLOR=white]On death robot releases an electric charge and collapses in a heap of fried [/COLOR][/FONT] [FONT=Verdana][COLOR=white]circuitry; Burst 1; attack +5 vs. Reflex; 5 lightning damage; on hit target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]is dazed (save ends) [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Alignment[/B] Unaligned [B]Languages[/B] common [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Skills[/B] Perception +8 [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Str[/B] 14 (+3) [B]Dex[/B] 17 (+4) [B]Wis[/B] 14 (+3) [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Con[/B] 16 (+4) [B]Int[/B] 6 (-1) [B]Cha[/B] 6 (-1) [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Equipment[/B] 2x mechanical claws, mark I electric gun[/COLOR][/FONT] [FONT=Verdana]-----------------------------------------------------------------------[/FONT] [FONT=Verdana][COLOR=white][B][SIZE=3]Robot Sentinal mark I[/SIZE][/B] Level 4 Elite Soldier [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Medium Natural Animate XP 350 [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Initiative[/B] +6 Senses [B]Perception[/B] +8, darkvision [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]HP[/B] 112; Bloodied 56; [B]see Does Not Compute[/B][/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]AC[/B] 22; [B]Fortitude[/B] 19, [B]Reflex[/B] 18, [B]Will[/B] 15 [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Immune[/B] charm, disease, fear, poison, sleep; [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Vulnerable[/B] 5 lightning [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Saving Throws[/B] +2 [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Speed[/B] 5 (hover) [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Action Points[/B] 1 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]M [B]Hammer Blow[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +11 vs. AC; 1d6+4 damage; on hit target is marked until the end of [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Sentinals next turn [/COLOR][/FONT] [FONT=Verdana][COLOR=white]m [B]Hammer Crush[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +11 vs. AC; 1d10+4 damage; on hit secondaru attack +9 vs. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Fortitude; on hit target is knocked prone and slowed (save ends) [/COLOR][/FONT] [COLOR=white][FONT=Verdana]r [B]Mark II Electric Gun[/B] (Standard; recharge 56) [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] lightning [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Range 10; attack +9 vs. Reflex; 2d8+2 lightning damage; on hit target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]takes a -4 penalty to attack rolls and skill checks until the end of [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Sentinals next turn [/COLOR][/FONT] [COLOR=white][FONT=Verdana]c [B]Rapid Fire[/B] (Standard; encounter) [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] lightning [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Close Blast 3; attack +9 vs. Reflex; 2d10+2 lightning damage [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Defensive Algorithms [/B][/COLOR][/FONT] [FONT=Verdana][COLOR=white]Any target Sentinal hits as part of an opportunity attack is stopped in the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]square it was leaving and loses its current move action [/COLOR][/FONT] [COLOR=white][FONT=Verdana][B]Does Not Compute[/B] (Immediate Reaction; encounter) [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] on death [/FONT][/COLOR] [FONT=Verdana][COLOR=white]On death Sentinal makes an immediate free Hammer Blow attack against [/COLOR][/FONT] [FONT=Verdana][COLOR=white]an adjacent target [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Alignment[/B] Unaligned [B]Languages[/B] common [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Skills[/B] Perception +8 [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Str[/B] 18 (+6) [B]Dex[/B] 14 (+4) [B]Wis[/B] 12 (+3) [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Con[/B] 16 (+5) [B]Int[/B] 6 (+0) [B]Cha[/B] 6 (+0) [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Equipment[/B] mechanical hammer, shield, mark II electric gun[/COLOR][/FONT] [/QUOTE]
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