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Robot or Mechanical World design questions
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5653672" data-attributes="member: 1165"><p>Most people here play d20 of some kind or 4e, so you need to tell us these details.</p><p></p><p>In this case, solving the issue is simple. Let players pick their own powers from the list. If someone wants to play a multi-armed robot, there is a power for that. If they want to be large or huge, take the growth power (and ensure it's permanent). If someone wants to play a tracked robot, they can invent a flaw (to explain why they can't go up stairs, etc) and maybe Super Movement so they don't suffer penalties for difficult terrain. You probably know the system better and can give them guidance.</p><p></p><p>I would suggest making each power "inherent" (there's a special term for that in M&M, which means they can't be nullified, and I can't recall its name) for free. Only a few powers, like an EMP gun, wouldn't have this benefit, I'm guessing.</p><p></p><p><strong>NPC</strong> robots could be divided into various "standard power templates" eg "multi-arm", "brain-in-a-box", "bipedal combat walker", or whatever suits your setting.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5653672, member: 1165"] Most people here play d20 of some kind or 4e, so you need to tell us these details. In this case, solving the issue is simple. Let players pick their own powers from the list. If someone wants to play a multi-armed robot, there is a power for that. If they want to be large or huge, take the growth power (and ensure it's permanent). If someone wants to play a tracked robot, they can invent a flaw (to explain why they can't go up stairs, etc) and maybe Super Movement so they don't suffer penalties for difficult terrain. You probably know the system better and can give them guidance. I would suggest making each power "inherent" (there's a special term for that in M&M, which means they can't be nullified, and I can't recall its name) for free. Only a few powers, like an EMP gun, wouldn't have this benefit, I'm guessing. [b]NPC[/b] robots could be divided into various "standard power templates" eg "multi-arm", "brain-in-a-box", "bipedal combat walker", or whatever suits your setting. [/QUOTE]
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