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Robotech d20 ??
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<blockquote data-quote="FCWesel" data-source="post: 319186" data-attributes="member: 5222"><p><strong>If you were...</strong></p><p></p><p>Hey guys, if you were going to do a Robotech D20 game how, would you do classes? Or would you go CoC and do the Classless thing? Has anyone played a CoC campaign to see how that actually works?</p><p></p><p>I was thinking that you could do either classes like scout, soldier, mecha operator, technician, scoundrel, civillian, etc; or you could do what they did in that Dung/Poly article and do classes based off of a main stat, Strength, Dex, etc.</p><p></p><p>What do you think?</p><p></p><p>I don't think the Mecha rules would be that hard to simulate if you just treat the person/mecha as a normal person, ie the mecha can move and single attack type, or do the full action (multiple attacks/complex actions) and do a *equivalent* 5' step for a 40 foot tall mecha. </p><p></p><p>Of course, there should be the option for a pilot to put it "into motion" not controlling the mecha so much as concentrating on firing its weapons. This could be done by allowing its pilot a skill check at a higher difficulty...or have multiple peopl in the vehicle!</p><p></p><p>Just some thoughts.</p></blockquote><p></p>
[QUOTE="FCWesel, post: 319186, member: 5222"] [b]If you were...[/b] Hey guys, if you were going to do a Robotech D20 game how, would you do classes? Or would you go CoC and do the Classless thing? Has anyone played a CoC campaign to see how that actually works? I was thinking that you could do either classes like scout, soldier, mecha operator, technician, scoundrel, civillian, etc; or you could do what they did in that Dung/Poly article and do classes based off of a main stat, Strength, Dex, etc. What do you think? I don't think the Mecha rules would be that hard to simulate if you just treat the person/mecha as a normal person, ie the mecha can move and single attack type, or do the full action (multiple attacks/complex actions) and do a *equivalent* 5' step for a 40 foot tall mecha. Of course, there should be the option for a pilot to put it "into motion" not controlling the mecha so much as concentrating on firing its weapons. This could be done by allowing its pilot a skill check at a higher difficulty...or have multiple peopl in the vehicle! Just some thoughts. [/QUOTE]
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