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Robotech/Macross plus and now with jovian chronicals
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<blockquote data-quote="Kannik" data-source="post: 132570" data-attributes="member: 984"><p><strong>Running JC...</strong></p><p></p><p>I've played Heavy Gear a bit (same Silhouette rules) and playtested a few JC battles, so I'll give your questions a shot... </p><p></p><p>1. Combat runs pretty quickly, and can be quite deadly (3xArmour Value = Unit out of Commision). In JC, units have 2 actions per turn (IIRC); a unit can take more actions at a cumulative -1 to all actions per action over 2. Obviously, as one progresses in skill, it becomes more possible to take more actions and still have a reasonable chance at success. </p><p></p><p>1b - The only confusion I had with combat in JC dealt with space movement and firing (as the system uses an integrated turn sequence). The confusion had to do with facing -- I need to ask the JCML sometime about that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>2 - I've made some exo-armours, and they turn out great. Try to find yourself one of the various spreadsheets out there for vehicle construciton, they help a lot. Not that it is that difficult to do it on one's own }<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>3 - Exo-armours are the big guys, the 'mecha', while exo-suits are more like power-armour, something one wears and is more or less person-sized.</p><p></p><p>4 - Nothing comes to mind at the moment... What kind of campaign are you thinking of running? (Military, SolaPol, traders, nomads, etc?)</p><p></p><p>Kannik</p></blockquote><p></p>
[QUOTE="Kannik, post: 132570, member: 984"] [b]Running JC...[/b] I've played Heavy Gear a bit (same Silhouette rules) and playtested a few JC battles, so I'll give your questions a shot... 1. Combat runs pretty quickly, and can be quite deadly (3xArmour Value = Unit out of Commision). In JC, units have 2 actions per turn (IIRC); a unit can take more actions at a cumulative -1 to all actions per action over 2. Obviously, as one progresses in skill, it becomes more possible to take more actions and still have a reasonable chance at success. 1b - The only confusion I had with combat in JC dealt with space movement and firing (as the system uses an integrated turn sequence). The confusion had to do with facing -- I need to ask the JCML sometime about that :P 2 - I've made some exo-armours, and they turn out great. Try to find yourself one of the various spreadsheets out there for vehicle construciton, they help a lot. Not that it is that difficult to do it on one's own }:) 3 - Exo-armours are the big guys, the 'mecha', while exo-suits are more like power-armour, something one wears and is more or less person-sized. 4 - Nothing comes to mind at the moment... What kind of campaign are you thinking of running? (Military, SolaPol, traders, nomads, etc?) Kannik [/QUOTE]
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