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ROBOTECH RPG - its back, and its new
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<blockquote data-quote="ephemeron" data-source="post: 4246521" data-attributes="member: 21477"><p>There's Mega Damage. I'm not too far into the book yet, but so far, it's not terribly different from the old Robotech RPG. There's a bit more in the way of setting background and GM advice, but still not much compared to other licensed-setting games I've seen.</p><p></p><p>The organization of the book is also kind of weird. (And is one reason I can't say much about the rules -- I haven't gotten to them yet!) It starts with a section on the "bad guys" and their mecha (heavy on mecha statistics), then goes to character classes, then "good guy" mecha and equipment, then at last "What is a Roleplaying Game" (on page 189!), then on to character creation, and the rules in general, before wrapping up with adventure ideas.</p></blockquote><p></p>
[QUOTE="ephemeron, post: 4246521, member: 21477"] There's Mega Damage. I'm not too far into the book yet, but so far, it's not terribly different from the old Robotech RPG. There's a bit more in the way of setting background and GM advice, but still not much compared to other licensed-setting games I've seen. The organization of the book is also kind of weird. (And is one reason I can't say much about the rules -- I haven't gotten to them yet!) It starts with a section on the "bad guys" and their mecha (heavy on mecha statistics), then goes to character classes, then "good guy" mecha and equipment, then at last "What is a Roleplaying Game" (on page 189!), then on to character creation, and the rules in general, before wrapping up with adventure ideas. [/QUOTE]
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