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Robotech: The Macross Saga RPG Review
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<blockquote data-quote="SMG_Jeff" data-source="post: 7852493" data-attributes="member: 7016182"><p>Thanks for the review.</p><p></p><p>FYI, I don't recall going dark. We have always put the Robotech RPG beta games on our FB page and Discord for testing. We are extremely accessible and I even tell people to email me or send me a message on FB with any questions.</p><p></p><p>We also exhibit at all the major game shows: Gen Con, PAX U, and Origins.</p><p></p><p>To provide some context for the game mechanics, the GM sets up conflicts, they are like Forged in the Dark clocks, but much simpler to setup and track. The GM then presents the conflicts to the players. This allows them to provide social conflicts over lapping combat ones, or allows them to insert conflicts made specifically for character types - like entertainers.</p><p></p><p>This means that Minmei has something to do in a fight. Remember, one plot even can have a dozen conflicts. It is also suggested that the players have more than they can handle, so it becomes a triage situation.</p><p></p><p>This plays into fictional positioning, as the conflicts are engaged, the environment changes - thus new elements arise that both the players and GM can use.</p><p></p><p>Each turn you choose two actions to take and play skills in one of the three conflict phases: Support, Operations, and Cinematic. Within each phase are 2-3 options, but they are really opposing options like: Attack and Defend, or Observe and Obscure. You can also use the environment or a piece of equipment as a skill to enhance one of your actions.</p><p></p><p>It appears the reviewer had some difficulty with the phases. I am not sure why. We had multiple groups at Gen Con up and running in minutes, and a couple GM's who barely knew the system. The games were a success with little prep or trouble.</p><p></p><p>If you want to know more there are plenty of active member on the Discord and I am usually there too. Stop by and get some feedback.</p><p></p><p>Thanks!</p><p>Jeff Mechlinski</p><p><a href="mailto:Jeff@strangemachinegames.com">Jeff@strangemachinegames.com</a></p><p>facebook.com/strangemachinegames.com</p><p>discord: <a href="https://discord.gg/WSK2M3W" target="_blank">Join the Strange Machine Games Party House Discord Server!</a></p></blockquote><p></p>
[QUOTE="SMG_Jeff, post: 7852493, member: 7016182"] Thanks for the review. FYI, I don't recall going dark. We have always put the Robotech RPG beta games on our FB page and Discord for testing. We are extremely accessible and I even tell people to email me or send me a message on FB with any questions. We also exhibit at all the major game shows: Gen Con, PAX U, and Origins. To provide some context for the game mechanics, the GM sets up conflicts, they are like Forged in the Dark clocks, but much simpler to setup and track. The GM then presents the conflicts to the players. This allows them to provide social conflicts over lapping combat ones, or allows them to insert conflicts made specifically for character types - like entertainers. This means that Minmei has something to do in a fight. Remember, one plot even can have a dozen conflicts. It is also suggested that the players have more than they can handle, so it becomes a triage situation. This plays into fictional positioning, as the conflicts are engaged, the environment changes - thus new elements arise that both the players and GM can use. Each turn you choose two actions to take and play skills in one of the three conflict phases: Support, Operations, and Cinematic. Within each phase are 2-3 options, but they are really opposing options like: Attack and Defend, or Observe and Obscure. You can also use the environment or a piece of equipment as a skill to enhance one of your actions. It appears the reviewer had some difficulty with the phases. I am not sure why. We had multiple groups at Gen Con up and running in minutes, and a couple GM's who barely knew the system. The games were a success with little prep or trouble. If you want to know more there are plenty of active member on the Discord and I am usually there too. Stop by and get some feedback. Thanks! Jeff Mechlinski [email]Jeff@strangemachinegames.com[/email] facebook.com/strangemachinegames.com discord: [URL="https://discord.gg/WSK2M3W"]Join the Strange Machine Games Party House Discord Server![/URL] [/QUOTE]
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