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Robotech: The Macross Saga RPG Review
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<blockquote data-quote="aramis erak" data-source="post: 7854566" data-attributes="member: 6779310"><p>I participated in the playtests early on. </p><p>It was pick two actions, pick a suitable skill for each, assemble the pools, and check for successes on both. Gear adds to a skill pool, but only one gear bonus applies per turn, tho technically you can be using two for story purposes (EG: if you dodge and shoot in your veritech, either you're using the engines or the GU-11 for your bonus dice, but are using both for purposes of the actions taken). There was a convoluted dice modification system that modified which faces are successes, and difficulties in number of successes needed.</p><p></p><p>Looking at the redacted:</p><p>Pick two actions</p><p>One skill for each. One gets bonus dice from an [equipment] "kit". </p><p></p><p>You'll thus need mechanically two colors or sizes of d6's and you'll want at least 7 or 8 of one and 4 of the second. If you (or your GM) wants to know whether the equipment was important, a third color, but each at 4 dice should be fine. </p><p></p><p>The Advantage/Edge/Hindrance/Disadvantage system appears much streamlined... but it's unclear if the Advantage bonus level includes the edge level's modifier or not, and if not, whether you can apply both if they don't include the lesser. </p><p></p><p>I see several changes since playtest... and like the ones I've seen, noting the still lacking in clarity on dice modifer.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 7854566, member: 6779310"] I participated in the playtests early on. It was pick two actions, pick a suitable skill for each, assemble the pools, and check for successes on both. Gear adds to a skill pool, but only one gear bonus applies per turn, tho technically you can be using two for story purposes (EG: if you dodge and shoot in your veritech, either you're using the engines or the GU-11 for your bonus dice, but are using both for purposes of the actions taken). There was a convoluted dice modification system that modified which faces are successes, and difficulties in number of successes needed. Looking at the redacted: Pick two actions One skill for each. One gets bonus dice from an [equipment] "kit". You'll thus need mechanically two colors or sizes of d6's and you'll want at least 7 or 8 of one and 4 of the second. If you (or your GM) wants to know whether the equipment was important, a third color, but each at 4 dice should be fine. The Advantage/Edge/Hindrance/Disadvantage system appears much streamlined... but it's unclear if the Advantage bonus level includes the edge level's modifier or not, and if not, whether you can apply both if they don't include the lesser. I see several changes since playtest... and like the ones I've seen, noting the still lacking in clarity on dice modifer. [/QUOTE]
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