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Robotech: The Macross Saga RPG Review
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<blockquote data-quote="JAAD" data-source="post: 8248651" data-attributes="member: 7030448"><p>okay. i own all 3 versions and have GM'd the SMG as my preferred version since it came out. The old Palladium game is a mess, with copy paste rules thats a nightmare to learn. barring that its very restrictive and tries to lean highly into pure simulation, a highly specific skills for everything and super amounts of details with exact numbers everywhere but horribly unbalanced. you can kill a giant mecha with a handgun that deals more damage then a mecha sized particle cannon. The character creation limits your adventure space and has you commit to a single role. however you can end up with stats that allow you to run faster then some mecha and lift some. its Lore is contradictory, outdated and a mess. </p><p></p><p>SMG is well layed out. The Lore is updated and had dedicated sections to world and the story itself. The game is less simulation based with a higher emphasis on player freedom. despite being more narrative in nature, the combat system is deceptive. because you use umbrella skills to justify your actions and what you are doing its less restrictive letting your imagination take flight so long as you can justify how you are achieving your goal. that said, the combat and system has a lot of crunch depth and mechanical interactions to help you further create more cinematic and fast flowing battles. the system has been tailor made for Mecha combat and has a number of different mechanical toolbox options to let GM's run their games with their preferences with high lethal options, hardcore options, more hard simulation rules.</p><p></p><p>The Savage worlds is a typical re-skin of their system. it works some of the time and is more simulation then SMG. that said, it shares much of the SMG copies good art and lore with minor differences between the two based on the Savage worlds slightly different interpretation of the story. the Savage worlds has some interesting design options and features for generating advantures and doing stuff but the depth of combat is a little lacking but its easier to play then the old Palladium Books.</p><p></p><p>i hope this helps.</p></blockquote><p></p>
[QUOTE="JAAD, post: 8248651, member: 7030448"] okay. i own all 3 versions and have GM'd the SMG as my preferred version since it came out. The old Palladium game is a mess, with copy paste rules thats a nightmare to learn. barring that its very restrictive and tries to lean highly into pure simulation, a highly specific skills for everything and super amounts of details with exact numbers everywhere but horribly unbalanced. you can kill a giant mecha with a handgun that deals more damage then a mecha sized particle cannon. The character creation limits your adventure space and has you commit to a single role. however you can end up with stats that allow you to run faster then some mecha and lift some. its Lore is contradictory, outdated and a mess. SMG is well layed out. The Lore is updated and had dedicated sections to world and the story itself. The game is less simulation based with a higher emphasis on player freedom. despite being more narrative in nature, the combat system is deceptive. because you use umbrella skills to justify your actions and what you are doing its less restrictive letting your imagination take flight so long as you can justify how you are achieving your goal. that said, the combat and system has a lot of crunch depth and mechanical interactions to help you further create more cinematic and fast flowing battles. the system has been tailor made for Mecha combat and has a number of different mechanical toolbox options to let GM's run their games with their preferences with high lethal options, hardcore options, more hard simulation rules. The Savage worlds is a typical re-skin of their system. it works some of the time and is more simulation then SMG. that said, it shares much of the SMG copies good art and lore with minor differences between the two based on the Savage worlds slightly different interpretation of the story. the Savage worlds has some interesting design options and features for generating advantures and doing stuff but the depth of combat is a little lacking but its easier to play then the old Palladium Books. i hope this helps. [/QUOTE]
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