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Rock Falls, Everyone Dies
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<blockquote data-quote="Pentius" data-source="post: 5720336" data-attributes="member: 6676736"><p>As you grip the bejewelled Sword of Tholtig, you are struck by the BBEG's final trap. A vile and potent curse of mediocrity strikes you and everyone in your party. You go home.</p><p></p><p>The wizard decides to take what he has learned and publish papers in academia, but it turns out his experiences translate poorly to the non-adventurous life. He does manage to publish a few well regarded papers, but soon it is discovered he was plagarizing another wizard and he is disgraced, spending the rest of his days running a small magic item shop in town. Most of his items are not actually magical. He does end up marrying a nice young sorceress who honestly believes in him, so there's that. She makes very nice cookies, but they are no replacement for the feeling of adventure.</p><p></p><p>The cleric is reprimanded heavily for his chaotic efforts with the party and is stationed as a low level pencil pusher in the local monastery. He spends his time scribing new copies of holy tomes. His mood is soured by his loss of glory, and he never rises back to his old rank. The monastery still makes the best beer around, though, and sometimes you guys get together and have a few. After one too many, he'll talk about how there's probably a sage out there somewhere that could break the curse, but none of you still have the verve needed to go actually look for him.</p><p></p><p>The fighter, knighted and lorded for slaying that dragon, settles down and marries the princess. The transition to courtly life goes poorly for him, as his wife insists he stay at home instead of going out adventuring. Being born a farm boy, he is never truly accepted among his lordly peers and ends up being a trainer for young lordlings. No amount of pointing at the stuffed dragon's head ever convinces them he used to be someone. The highlight of his days is sneaking out to have beers with you all on occasion.</p><p></p><p>Finally, you, the Rogue, are arrested for the theft of the Sword of Tholtig from the neighboring barony, and no amount of telling them the baron was evil changes the sentence. It is pretty light, actually, on account of the kingdom's new Three Strikes law, but you are warned that as that was your second strike, you will face the gallows if you threaten to provoke another war. </p><p> Taking this to heart, you settle down and marry the pretty barmaid you've been flirting with for the last 9 levels. She turns jealous and possessive after the wedding, though, and generally gives you a lot of grief for not being the dashing ne'er-do-well she fell in love with, even though you're certain she'd only be more angry if you actually did anything wild. Turning from crime, you put your skills to use by opening a locksmith's shop. You're actually pretty good, as you remind the others over drinks, but it turns out no one cares about locksmithing. </p><p> For awhile, there, you take a mistress, impressing her with tales your deeds, but soon she wants you to try stealing valuable jewelry for her. You agree at first, but you find your derring-do is still gone, leaving behind only Boring-Don't. She dumps you and your wife finds out. It causes quite a stir, but you end up working it out and raising several children together. Maybe one of them will do something grand.</p><p></p><p><em>...you become the DM and get to devise the next deathtrap.</em></p><p><em></em></p><p><em>When the next hapless reader falls to your trap, it will then be that unfortunate soul's chance to take out the next reader.</em></p></blockquote><p></p>
[QUOTE="Pentius, post: 5720336, member: 6676736"] As you grip the bejewelled Sword of Tholtig, you are struck by the BBEG's final trap. A vile and potent curse of mediocrity strikes you and everyone in your party. You go home. The wizard decides to take what he has learned and publish papers in academia, but it turns out his experiences translate poorly to the non-adventurous life. He does manage to publish a few well regarded papers, but soon it is discovered he was plagarizing another wizard and he is disgraced, spending the rest of his days running a small magic item shop in town. Most of his items are not actually magical. He does end up marrying a nice young sorceress who honestly believes in him, so there's that. She makes very nice cookies, but they are no replacement for the feeling of adventure. The cleric is reprimanded heavily for his chaotic efforts with the party and is stationed as a low level pencil pusher in the local monastery. He spends his time scribing new copies of holy tomes. His mood is soured by his loss of glory, and he never rises back to his old rank. The monastery still makes the best beer around, though, and sometimes you guys get together and have a few. After one too many, he'll talk about how there's probably a sage out there somewhere that could break the curse, but none of you still have the verve needed to go actually look for him. The fighter, knighted and lorded for slaying that dragon, settles down and marries the princess. The transition to courtly life goes poorly for him, as his wife insists he stay at home instead of going out adventuring. Being born a farm boy, he is never truly accepted among his lordly peers and ends up being a trainer for young lordlings. No amount of pointing at the stuffed dragon's head ever convinces them he used to be someone. The highlight of his days is sneaking out to have beers with you all on occasion. Finally, you, the Rogue, are arrested for the theft of the Sword of Tholtig from the neighboring barony, and no amount of telling them the baron was evil changes the sentence. It is pretty light, actually, on account of the kingdom's new Three Strikes law, but you are warned that as that was your second strike, you will face the gallows if you threaten to provoke another war. Taking this to heart, you settle down and marry the pretty barmaid you've been flirting with for the last 9 levels. She turns jealous and possessive after the wedding, though, and generally gives you a lot of grief for not being the dashing ne'er-do-well she fell in love with, even though you're certain she'd only be more angry if you actually did anything wild. Turning from crime, you put your skills to use by opening a locksmith's shop. You're actually pretty good, as you remind the others over drinks, but it turns out no one cares about locksmithing. For awhile, there, you take a mistress, impressing her with tales your deeds, but soon she wants you to try stealing valuable jewelry for her. You agree at first, but you find your derring-do is still gone, leaving behind only Boring-Don't. She dumps you and your wife finds out. It causes quite a stir, but you end up working it out and raising several children together. Maybe one of them will do something grand. [i]...you become the DM and get to devise the next deathtrap. When the next hapless reader falls to your trap, it will then be that unfortunate soul's chance to take out the next reader.[/i] [/QUOTE]
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