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<blockquote data-quote="Li Shenron" data-source="post: 3724053" data-attributes="member: 1465"><p>I think you say very fair things <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Actually in the 3.0 DMG there were even suggestions from Monte Cook about creating your own stuff. Prestige classes (and variant classes) were introduced as something that could be created by creative gamers, given appropriate guidelines (although these were vague in the book).</p><p></p><p>At the end it's just easier to buy a book that does the job for you, and makes you feel "safe". But I wish that gamers were more confident!! Most gamers say that they want the crunch from the books, but instead they don't want fluff because "we can come up with fluff anyway". </p><p></p><p>But then when actually gaming I think that it is EASY to create new character material that is balanced enough! </p><p>OTOH I find that it more difficult to create good fluff, and I have seen DMs say "we can come up with fluff anyway" and then come up with the same old fluff all the time...</p><p></p><p>Of course books will still be useful because they'll have crunch ideas that you haven't thought about <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p>Less easy to create entire variant rules (like substituting AC with DR or vancian spellcasting with a mana system), so books can always be a resort for the most difficult design stuff.</p><p></p><p>In conclusion, whether you design your own crunch of fluff, doing something yourself it's an important aspect of playing a fantasy game IMHO. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3724053, member: 1465"] I think you say very fair things :) Actually in the 3.0 DMG there were even suggestions from Monte Cook about creating your own stuff. Prestige classes (and variant classes) were introduced as something that could be created by creative gamers, given appropriate guidelines (although these were vague in the book). At the end it's just easier to buy a book that does the job for you, and makes you feel "safe". But I wish that gamers were more confident!! Most gamers say that they want the crunch from the books, but instead they don't want fluff because "we can come up with fluff anyway". But then when actually gaming I think that it is EASY to create new character material that is balanced enough! OTOH I find that it more difficult to create good fluff, and I have seen DMs say "we can come up with fluff anyway" and then come up with the same old fluff all the time... Of course books will still be useful because they'll have crunch ideas that you haven't thought about :) Less easy to create entire variant rules (like substituting AC with DR or vancian spellcasting with a mana system), so books can always be a resort for the most difficult design stuff. In conclusion, whether you design your own crunch of fluff, doing something yourself it's an important aspect of playing a fantasy game IMHO. :D [/QUOTE]
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