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Rod of Lordly Might Price
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<blockquote data-quote="Eloi" data-source="post: 2620226" data-attributes="member: 27826"><p><strong>Found the paperwork</strong></p><p></p><p></p><p></p><p>+3 heavy mace, Baned vs. Evil Outsiders (for another +1) made with exotic Byeshk metal(+1,500 gp, pg. 126 Eberron Campaign Setting [ECS]) so we have our first +4 weapon. Glows with the glory of the heavens when the wielder makes a turning attempt, in this configuration; wielder gains Righteous Aura (Pal 4, pg. 38, Miniatures Handbook [MH]) at tenth caster level, but only two hours duration, upon any turn attempt by the wielder. Subtotal time.</p><p>(4) squared times 2,000 = 32,000 gp for +4, Byeshk metal +1,500 gp, Masterwork heavy mace +312 gp, Righteous Aura on (at will) turn attempt (4th level x [15th level Pal x.5 =7.5th level caster] x 2,000) = 60,000 gp. Weapon cost (32000 +1500 +312 +60000) = 93812 gp. 2 hour limit per activation placed on weapon by maker - Righteous Aura is dangerous to have up for too long.</p><p></p><p>.. switch ends, tap a button, and it telescopes, becoming a 10' reach weapon, a +1 Keen Sonic Burst (pg. 41, MH) Talenta Sharrash (pg. 120, ECS). Another +4 weapon option. Weapon grants the wielder Exotic Weapon proficency in the Talenta Sharrash if the wielder did not already possess this proficiency, and also grants a +4 competence bonus to trip attempts made with the Talenta Sharrash. Results that might otherwise indicate the weapon was snared in a Trip attempt can be circumvented by retracting the weapon as a swift action.</p><p>Subtotal time.</p><p>(4) squared times 2,000 = 32,000 gp for +4, Byeshk metal +1,500 gp, 318 gp Masterwork Talenta Sharrash, + (4) squared x 100 = 1600 gp for +4 to Trip. Feat covered as a Primary ability. Weapon cost (32000 + 1500 + 318 + 1600) = 35,418 gp.</p><p></p><p>.. depress the pressure panel, the Sharrash blade retracts deeply into the reshortened weapon, to become a +1 dagger of Speed.. the third +4 weapon option. In this configuration, the wielder gains the Dash feat (pg. 25, MH) if the wielder qualifies to take advantage of it (light or no armor, light or no load), does not already possess the feat, and desires to go faster.</p><p>Subtotal time.</p><p>(4) squared times 2,000 = 32,000 gp for +4, Byeshk metal +1,500 gp, 302 gp Masterwork Dagger, Feat covered as a Primary ability. Weapon cost (32000 + 1500 + 302) = 35,418 gp.</p><p></p><p>Two Primary abilities (feats), +15,000 gp. (Flirting with the edge of sentience, this is.)</p><p></p><p>Spells available, 1/day: Close Wounds (Cleric 3, pg. 34 MH), Cost (3rd level spell x 5th caster level) divided by (5 divided by 1 spell/day)x 2,000 = (15 divided by 5)x 2,000 = 3x 2,000 = 6000 gp.</p><p>Panacea (Cleric 4, pg. 37 MH), Cost (4th level spell x 7th level caster)divided by (5 divided by 1/spell/day)x 2,000 = (28) (divided by 5), x 2,000 = 5.6 x 2.000 = 11,200 gp.</p><p>Spells, 2/day:</p><p>Revivify (Cleric 5, pg. 38 MH), Cost (5 x 9) divided by (5 divided by 2)x 2,000 = (45 divided by 2.5) x 2,000 = 18 x 2,000 gp = 36,000 gp.</p><p>Status, Greater (Cleric, Community domain 4, pg. 116 ECS). Cost (4x7) divided by (5 divided by 2)x 2,000 = 28 x .4 x 2,000 = 11.2 x 2000 = 22,400 gp.</p><p>Spells, 3/day: Cure Light Wounds, (1d8 +5). (1 x 5th caster level [want that +5 on the Cure Light] divided by (5 divided by 3)x 2,000 = 5 x .6 x 2,000 = 3 x 2,000 = 6,000 gp.</p><p></p><p>Total: 93812 + (35,418 +35,418 +15,000 +6,000 +11,200 +36,000 +22,400 +6,000)x1.5 [love that +50% versatility cost] = 291,839 gp.</p><p></p><p>Versatile, hard on the foes, not easy on the pocket. Sure, you could have a +5 Vorpal Greatsword and a Ring of Regeneration for the same cost.. and most people prefer to... which is why these doodads aren't in wide circulation.</p></blockquote><p></p>
[QUOTE="Eloi, post: 2620226, member: 27826"] [b]Found the paperwork[/b] +3 heavy mace, Baned vs. Evil Outsiders (for another +1) made with exotic Byeshk metal(+1,500 gp, pg. 126 Eberron Campaign Setting [ECS]) so we have our first +4 weapon. Glows with the glory of the heavens when the wielder makes a turning attempt, in this configuration; wielder gains Righteous Aura (Pal 4, pg. 38, Miniatures Handbook [MH]) at tenth caster level, but only two hours duration, upon any turn attempt by the wielder. Subtotal time. (4) squared times 2,000 = 32,000 gp for +4, Byeshk metal +1,500 gp, Masterwork heavy mace +312 gp, Righteous Aura on (at will) turn attempt (4th level x [15th level Pal x.5 =7.5th level caster] x 2,000) = 60,000 gp. Weapon cost (32000 +1500 +312 +60000) = 93812 gp. 2 hour limit per activation placed on weapon by maker - Righteous Aura is dangerous to have up for too long. .. switch ends, tap a button, and it telescopes, becoming a 10' reach weapon, a +1 Keen Sonic Burst (pg. 41, MH) Talenta Sharrash (pg. 120, ECS). Another +4 weapon option. Weapon grants the wielder Exotic Weapon proficency in the Talenta Sharrash if the wielder did not already possess this proficiency, and also grants a +4 competence bonus to trip attempts made with the Talenta Sharrash. Results that might otherwise indicate the weapon was snared in a Trip attempt can be circumvented by retracting the weapon as a swift action. Subtotal time. (4) squared times 2,000 = 32,000 gp for +4, Byeshk metal +1,500 gp, 318 gp Masterwork Talenta Sharrash, + (4) squared x 100 = 1600 gp for +4 to Trip. Feat covered as a Primary ability. Weapon cost (32000 + 1500 + 318 + 1600) = 35,418 gp. .. depress the pressure panel, the Sharrash blade retracts deeply into the reshortened weapon, to become a +1 dagger of Speed.. the third +4 weapon option. In this configuration, the wielder gains the Dash feat (pg. 25, MH) if the wielder qualifies to take advantage of it (light or no armor, light or no load), does not already possess the feat, and desires to go faster. Subtotal time. (4) squared times 2,000 = 32,000 gp for +4, Byeshk metal +1,500 gp, 302 gp Masterwork Dagger, Feat covered as a Primary ability. Weapon cost (32000 + 1500 + 302) = 35,418 gp. Two Primary abilities (feats), +15,000 gp. (Flirting with the edge of sentience, this is.) Spells available, 1/day: Close Wounds (Cleric 3, pg. 34 MH), Cost (3rd level spell x 5th caster level) divided by (5 divided by 1 spell/day)x 2,000 = (15 divided by 5)x 2,000 = 3x 2,000 = 6000 gp. Panacea (Cleric 4, pg. 37 MH), Cost (4th level spell x 7th level caster)divided by (5 divided by 1/spell/day)x 2,000 = (28) (divided by 5), x 2,000 = 5.6 x 2.000 = 11,200 gp. Spells, 2/day: Revivify (Cleric 5, pg. 38 MH), Cost (5 x 9) divided by (5 divided by 2)x 2,000 = (45 divided by 2.5) x 2,000 = 18 x 2,000 gp = 36,000 gp. Status, Greater (Cleric, Community domain 4, pg. 116 ECS). Cost (4x7) divided by (5 divided by 2)x 2,000 = 28 x .4 x 2,000 = 11.2 x 2000 = 22,400 gp. Spells, 3/day: Cure Light Wounds, (1d8 +5). (1 x 5th caster level [want that +5 on the Cure Light] divided by (5 divided by 3)x 2,000 = 5 x .6 x 2,000 = 3 x 2,000 = 6,000 gp. Total: 93812 + (35,418 +35,418 +15,000 +6,000 +11,200 +36,000 +22,400 +6,000)x1.5 [love that +50% versatility cost] = 291,839 gp. Versatile, hard on the foes, not easy on the pocket. Sure, you could have a +5 Vorpal Greatsword and a Ring of Regeneration for the same cost.. and most people prefer to... which is why these doodads aren't in wide circulation. [/QUOTE]
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