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'Rod' of seven parts.....suggestions
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<blockquote data-quote="Coredump" data-source="post: 2230228" data-attributes="member: 6939"><p>I am running a campaign, and a part of the long term story-arc is that they will start finding parts of the "Rod of Seven Parts" I am hoping to get some ideas about what the powers could be.</p><p></p><p>Campaign background: They are being (unknowingly) mentored and guided to find these parts. The "rod" is actually 7 rings that magically connect together. The smallest ring is 1" in diameter, so looks like a ring. The largest is 7" in diameter. They look similar to each other (I think) but often mistaken as various pieces of jewelry. (ring, earing, bracelet, armband, headband, etc.)</p><p></p><p>Each piece is magical, but as you bring more pieces together there is additional magic. </p><p></p><p>For instance part one gives +1 protection, part two gives elemental resistence 10, part 3 lets you levitate. But having all three also give +3 to all saves, and prot evil 10' radius. (These are just examples.) </p><p></p><p>You can say that any two, or three, or four, or.... are needed for the combo, you can make it that any two will do it, or that you need a specific two for each effect, or that any two 'in order' will do it. (or any three, etc.)</p><p></p><p>It could be that he pieces have to be attached for the 'extra' effect, or just near each other. (such as for area affects, or party affects.) </p><p></p><p>basically, my only request is that each part has a power, and that in some way, more parts give 'extra' powers.</p><p></p><p>They will be finding these over the course of many levels, from 2-12? probably. The final assembly will be 'needed' in an epic fight with a major demon-type.</p><p></p><p>I have come up with a number of different ideas, but think I am missing some cool ideas.</p></blockquote><p></p>
[QUOTE="Coredump, post: 2230228, member: 6939"] I am running a campaign, and a part of the long term story-arc is that they will start finding parts of the "Rod of Seven Parts" I am hoping to get some ideas about what the powers could be. Campaign background: They are being (unknowingly) mentored and guided to find these parts. The "rod" is actually 7 rings that magically connect together. The smallest ring is 1" in diameter, so looks like a ring. The largest is 7" in diameter. They look similar to each other (I think) but often mistaken as various pieces of jewelry. (ring, earing, bracelet, armband, headband, etc.) Each piece is magical, but as you bring more pieces together there is additional magic. For instance part one gives +1 protection, part two gives elemental resistence 10, part 3 lets you levitate. But having all three also give +3 to all saves, and prot evil 10' radius. (These are just examples.) You can say that any two, or three, or four, or.... are needed for the combo, you can make it that any two will do it, or that you need a specific two for each effect, or that any two 'in order' will do it. (or any three, etc.) It could be that he pieces have to be attached for the 'extra' effect, or just near each other. (such as for area affects, or party affects.) basically, my only request is that each part has a power, and that in some way, more parts give 'extra' powers. They will be finding these over the course of many levels, from 2-12? probably. The final assembly will be 'needed' in an epic fight with a major demon-type. I have come up with a number of different ideas, but think I am missing some cool ideas. [/QUOTE]
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