Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
'Rod' of seven parts.....suggestions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steel_Wind" data-source="post: 2230452" data-attributes="member: 20741"><p>The 2e boxed version is fun. It was written by Skip Williams so it's long on flexibility and conformity to the Rules and a little brief on characterization. This just makes it easy for a DM to make it their own adventure.</p><p></p><p>It's a generic campaign with very flexible chapters. It's not "out of the box" A>B>C>etc, but rather : here are 4 or 5 starting points - choose one and bring this chapter somehow to around point F for the next portion of the campaign.</p><p></p><p>It is not a campaign required to be set on any one game world setting.</p><p></p><p>It's very convertible to 3.5. I know because I was going to run it and read it for that purpose.</p><p></p><p>The key to the Rod of Seven Parts is recognizing that the artifact ACTIVELY RESISTS being assembled. You also must add pieces together in the right order, and it is not at all clear to a possessor of the pieces which is the right order.</p><p></p><p>If you get it wrong, there is an excellent chance the Rod will fly apart, with pieces randomly teleporting in various directions.</p><p></p><p>Mind you, as you possess more and more pieces assembled in the correct order, the possessor will know where the other pieces are.</p><p></p><p>Skip makes it very clear that there are others searching for the Rod and still others who will oppose you from assembling it. It is not a minor item - it is a legendary artifact with all the seriousness that implies and engages many powers who have an interest in it or who fear its being assembled.</p><p></p><p>In terms of powers...</p><p></p><p>Each Rod piece has a minor power and major power.</p><p></p><p>The Rod itself has cumulative resonating powers as pieces of it are assembled. The powers of the Rod therefore vastly outnumber that of any other item in 2E, and weighs in at 21, together with a few latent powers as well in terms of resistances and weapon uses. 25 of them or so, all-in.</p><p></p><p>The final resonating power of the Rod is a True Resurrection. It will work - <em>for sure </em> with no possibility of failure - and the Rod will then fly apart.</p><p></p><p>Please stop and consider the mischief one can work with a Rod which will - for an absolute certainty - resurrect someone - or some<em>thing</em> - that has been dead a VERY long time. </p><p></p><p>The <span style="color: SandyBrown"><em>Rod of Seven Parts </em></span> is available on RPGnow.com for $4.95. The page count is 247. You can get it <a href="http://www.rpgnow.com/product_info.php?products_id=1140&" target="_blank">here</a></p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 2230452, member: 20741"] The 2e boxed version is fun. It was written by Skip Williams so it's long on flexibility and conformity to the Rules and a little brief on characterization. This just makes it easy for a DM to make it their own adventure. It's a generic campaign with very flexible chapters. It's not "out of the box" A>B>C>etc, but rather : here are 4 or 5 starting points - choose one and bring this chapter somehow to around point F for the next portion of the campaign. It is not a campaign required to be set on any one game world setting. It's very convertible to 3.5. I know because I was going to run it and read it for that purpose. The key to the Rod of Seven Parts is recognizing that the artifact ACTIVELY RESISTS being assembled. You also must add pieces together in the right order, and it is not at all clear to a possessor of the pieces which is the right order. If you get it wrong, there is an excellent chance the Rod will fly apart, with pieces randomly teleporting in various directions. Mind you, as you possess more and more pieces assembled in the correct order, the possessor will know where the other pieces are. Skip makes it very clear that there are others searching for the Rod and still others who will oppose you from assembling it. It is not a minor item - it is a legendary artifact with all the seriousness that implies and engages many powers who have an interest in it or who fear its being assembled. In terms of powers... Each Rod piece has a minor power and major power. The Rod itself has cumulative resonating powers as pieces of it are assembled. The powers of the Rod therefore vastly outnumber that of any other item in 2E, and weighs in at 21, together with a few latent powers as well in terms of resistances and weapon uses. 25 of them or so, all-in. The final resonating power of the Rod is a True Resurrection. It will work - [I]for sure [/I] with no possibility of failure - and the Rod will then fly apart. Please stop and consider the mischief one can work with a Rod which will - for an absolute certainty - resurrect someone - or some[I]thing[/I] - that has been dead a VERY long time. The [COLOR=SandyBrown][I]Rod of Seven Parts [/I][/COLOR] is available on RPGnow.com for $4.95. The page count is 247. You can get it [URL=http://www.rpgnow.com/product_info.php?products_id=1140&]here[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
'Rod' of seven parts.....suggestions
Top