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'Rod' of seven parts.....suggestions
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<blockquote data-quote="Templetroll" data-source="post: 2234765" data-attributes="member: 2201"><p>The group in my world met up with a Death Knight, the party battled his nightmare mount and the toughtest fighter, a Paladin, took on the knight. At one point, after the nightmare had died and the Paladin had gotten several good hits the player felt froggy about it. The character said, "You'll serve me in Hell!" and got another great shot. The DK replied, "Truer words were never spoken." thrust his glowing green sword through the torso of the paladin and crumbled into dust!</p><p></p><p>The players all had dropped jaws with this one and didn't like it that I was smiling.</p><p></p><p>The wizard teleport back to the castle, they got a momentary glimpse of a 100 years in the past, then blipped tot he present day. They saw that only one person had noticed them in that past instance, the former, evil Baron who had disappeared.</p><p></p><p>They got the sword removed, by just yanking it out, with a cleric standing by. They put it in a chest, chained the chest and put that within a Circle of Protection deep within a storeroom of the castle. During the next week, the paladin's wounds healed but he still felt badly (some hits did not heal up). They went to look at the sword and found the chest it was in had about an inch of blood in the bottom of it, apparently coming from the sword.</p><p></p><p>They sought something that might be able to help their friend. Their supposition was if the ranger was not saved the sword would turn him into a death knight (I liked that idea so jotted it down, I love when players give me ideas!) They were sent to a ki-rin; he told them he would help, if they took on a geas - he would provide them the means to get an item that could cure their friend but they could not kill anyone while they sought this artifact of Good. Destroying undead and constructs was not hindered. They accepted and got the first of seven pieces of the Staff of Life. </p><p></p><p>The adventure started on my world, went to Lanhkmar, Dragonlance, Dark Sun, Greyhawk (where they met my version of their future selves from another GMs game; they really liked ithat bit) and the future and past of my campaign world. All of the adventures had to do with gaining a piece of a stick - wand, rod or whatever they decided to call this piece of wood. During the course of it one person used a poison that he thought had been only Sleep but had 'changed' so he was suffering the effect of the Geas and the paladin was feeling poorly, so there was a great impetus to keep moving. </p><p></p><p>In my game timeline I had written, in 1979, there was a cataclysm that had caused magic to lessen from 10+ level spells (as per the DMG, that was the time artifacts were created) and destroyed the world spanning Empire of evil. This adventure was taking place in 1986.</p><p></p><p>The last scene was the party hiding in a huge chamber where the person they recognized that that ancient Emperor who was about to activate some mystic evil by placing the very staff, complete and undamaged, that they sought into a stone slab, leaving only the upper tip exposed... They sought that very same upper tip to complete their Staff of Life. </p><p></p><p>The cleric charged forward, touched the broken end to the lower-most part of exposed staff and there was a mystic explosion! The party found themselves in the past, injured but alive and with a complete staff! Due to things going on they realiazed that what they had done was cause the Decline of Magic by touching the artifact to the same artifact! </p><p></p><p>They saved the paladin, the geas-afflicted fellow and boogied on home with the time traveling device that broke just they arrived safely.... then the cleric with the staff told me he was retiring his character. He would wander the land, to be an NPC who could show up when needed to heal and cure where ever things were dire. It worked out well. The players were also pleased to now have become a part of the history of my world. ( I hadn't actually planned that when I started, btw. Just a good idea that came up as I worked up the adventures in the various worlds.)</p><p></p><p>have fun with it, it can be a great adventure!</p></blockquote><p></p>
[QUOTE="Templetroll, post: 2234765, member: 2201"] The group in my world met up with a Death Knight, the party battled his nightmare mount and the toughtest fighter, a Paladin, took on the knight. At one point, after the nightmare had died and the Paladin had gotten several good hits the player felt froggy about it. The character said, "You'll serve me in Hell!" and got another great shot. The DK replied, "Truer words were never spoken." thrust his glowing green sword through the torso of the paladin and crumbled into dust! The players all had dropped jaws with this one and didn't like it that I was smiling. The wizard teleport back to the castle, they got a momentary glimpse of a 100 years in the past, then blipped tot he present day. They saw that only one person had noticed them in that past instance, the former, evil Baron who had disappeared. They got the sword removed, by just yanking it out, with a cleric standing by. They put it in a chest, chained the chest and put that within a Circle of Protection deep within a storeroom of the castle. During the next week, the paladin's wounds healed but he still felt badly (some hits did not heal up). They went to look at the sword and found the chest it was in had about an inch of blood in the bottom of it, apparently coming from the sword. They sought something that might be able to help their friend. Their supposition was if the ranger was not saved the sword would turn him into a death knight (I liked that idea so jotted it down, I love when players give me ideas!) They were sent to a ki-rin; he told them he would help, if they took on a geas - he would provide them the means to get an item that could cure their friend but they could not kill anyone while they sought this artifact of Good. Destroying undead and constructs was not hindered. They accepted and got the first of seven pieces of the Staff of Life. The adventure started on my world, went to Lanhkmar, Dragonlance, Dark Sun, Greyhawk (where they met my version of their future selves from another GMs game; they really liked ithat bit) and the future and past of my campaign world. All of the adventures had to do with gaining a piece of a stick - wand, rod or whatever they decided to call this piece of wood. During the course of it one person used a poison that he thought had been only Sleep but had 'changed' so he was suffering the effect of the Geas and the paladin was feeling poorly, so there was a great impetus to keep moving. In my game timeline I had written, in 1979, there was a cataclysm that had caused magic to lessen from 10+ level spells (as per the DMG, that was the time artifacts were created) and destroyed the world spanning Empire of evil. This adventure was taking place in 1986. The last scene was the party hiding in a huge chamber where the person they recognized that that ancient Emperor who was about to activate some mystic evil by placing the very staff, complete and undamaged, that they sought into a stone slab, leaving only the upper tip exposed... They sought that very same upper tip to complete their Staff of Life. The cleric charged forward, touched the broken end to the lower-most part of exposed staff and there was a mystic explosion! The party found themselves in the past, injured but alive and with a complete staff! Due to things going on they realiazed that what they had done was cause the Decline of Magic by touching the artifact to the same artifact! They saved the paladin, the geas-afflicted fellow and boogied on home with the time traveling device that broke just they arrived safely.... then the cleric with the staff told me he was retiring his character. He would wander the land, to be an NPC who could show up when needed to heal and cure where ever things were dire. It worked out well. The players were also pleased to now have become a part of the history of my world. ( I hadn't actually planned that when I started, btw. Just a good idea that came up as I worked up the adventures in the various worlds.) have fun with it, it can be a great adventure! [/QUOTE]
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