Rod of Seven Parts - your experiences?

One recommendation. If you run your players through the whole damn thing, and they commit themselves to the campaign, ignore the section that says you have to roll a saving throw for the Rod of Seven Parts to see if it survives the final attack on Miska.

It really, REALLY sucked to have all of that work and all of that time pivot on a single die roll.
 

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yeah, i could see that being a problem. ;) rather than one saving throw, maybe you could change it to more than one, with different things happening based on the cumulative results?
 

I've injected some parts of this adventure into my soon-to-be-wrapped-up Age of Worms campaign. While I'll agree that a lot of the backstory was a little, well, lame I did find that when integrated into the larger plot of a really good campaign it could work well.

In fact, I took some of that backstory and integrated it into a schtick for one of my players. The Age of Worms campaign has a magic item, a circlet worn by the Vaati named Zosiel, which I turned into a Legacy item a la Weapons of Legacy. Over the course of the campaign, the Crown of the Wind Dukes as I've called it has slowly transformed him into the first of the "new" Vaati; as we draw close to the end of the campaign, if he survives I'm planning on having him ascend to the elemental plane of air where he will work on re-establishing the Wind Dukes.
 


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