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Rod of Seven Parts - your experiences?
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<blockquote data-quote="Atavar" data-source="post: 3300111" data-attributes="member: 7136"><p>I ran the whole thing for my players several years back. We had a great time overall.</p><p></p><p>I converted it, though, for a Planescape campaign. Instead of the pieces being scattered across a world, they were scattered across the planes. The giant wedding, for example, took place somewhere on Ysgard.</p><p></p><p>There were two very memorable parts for me. The first was the climax of the final battle with Miska. Of five characters, three were dead, one was dying, and the last was about to go down. He stabbed Miska with the Rod...and the Rod made its saving throw! It didn't shatter! It actually killed Miska! That was probably the best final battle I've ever experienced.</p><p></p><p>The second was the very end of the module, where the party is celebrated and rewarded by the Wind Dukes. The Rod Bearer turned over the Rod to the Dukes and immediately went insane and tried to kill everyone. The party quickly subdued him. The Wind Dukes treated him and informed the party that the Rod had been keeping him lawful and sane, countering the effects of a deity-level "seed of chaos and evil" in his soul (which he happened to have acquired from Orcus/Tenebrous during the course of "Dead Gods"). The Wind Dukes successfully sealed off that seed for now, restoring his original LN alignment, but they warned that the seal would slowly wear away over time unless the party could find a way to safely remove the seed, which was beyond the Wind Dukes' power.</p><p></p><p>I know, that wasn't in the module, but I thought it was pretty cool anyway.</p><p></p><p>Later,</p><p></p><p>Atavar</p></blockquote><p></p>
[QUOTE="Atavar, post: 3300111, member: 7136"] I ran the whole thing for my players several years back. We had a great time overall. I converted it, though, for a Planescape campaign. Instead of the pieces being scattered across a world, they were scattered across the planes. The giant wedding, for example, took place somewhere on Ysgard. There were two very memorable parts for me. The first was the climax of the final battle with Miska. Of five characters, three were dead, one was dying, and the last was about to go down. He stabbed Miska with the Rod...and the Rod made its saving throw! It didn't shatter! It actually killed Miska! That was probably the best final battle I've ever experienced. The second was the very end of the module, where the party is celebrated and rewarded by the Wind Dukes. The Rod Bearer turned over the Rod to the Dukes and immediately went insane and tried to kill everyone. The party quickly subdued him. The Wind Dukes treated him and informed the party that the Rod had been keeping him lawful and sane, countering the effects of a deity-level "seed of chaos and evil" in his soul (which he happened to have acquired from Orcus/Tenebrous during the course of "Dead Gods"). The Wind Dukes successfully sealed off that seed for now, restoring his original LN alignment, but they warned that the seal would slowly wear away over time unless the party could find a way to safely remove the seed, which was beyond the Wind Dukes' power. I know, that wasn't in the module, but I thought it was pretty cool anyway. Later, Atavar [/QUOTE]
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