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Rod of Withering
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<blockquote data-quote="dcollins" data-source="post: 601610" data-attributes="member: 876"><p><strong>Re: Re: Re: Rod of Withering</strong></p><p></p><p></p><p></p><p>Creating new items using the soft guidelines in the DMG is a DM-only exercise, not transferable between campaigns, and is therefore in the realm of "house rules". DMG p. 11: "As DM, you get to make up your own spells, magic items, races, and monsters!".</p><p></p><p>Can you quote a rule in any core book that allows a player to take an existing (non-potion/wand/scroll) listed magic item and apply Heighten Spell to it to increase its DC? No -- no such rule exists. While an obvious modification, in no place is this an option specifically given to player characters.</p><p></p><p>(Note PHB p. 78, "Magic Items and Metamagic Spells: With the right item creation feat, you can store a metamagic spell in a scroll, potion, or wand." No such allowance is given to PCs for, say, a rod or other type of item.)</p><p></p><p>PCs creating new magic items is mentioned in passing in only one place ("a PC <em>may</em> be able to invent a new kind of magic item", DMG p. 178). It therefore has less solid justification in the rules, and fewer guidelines, than creating new spells, to which new items are explicitly referenced (p. 178, 42, 95). Even researching new spells requires high research fees and the golden rule: "A viable spell is one that you allow into the game." (p. 42) (Even Monte Cook has gone on record as saying the players shouldn't be allowed to look at the "new item" guidelines when making a suggestion.) I do find it odd that so many players and DMs overlook this reference and think that players get to create new items, for free, of their own construction, all the time.</p><p></p><p>One implication of your suggestion that creating "new items" is core-rule functionality is that every magic item in any accessory supplement, made with those guidelines, must be part of the core rules. And that doesn't make any sense.</p><p></p><p>Anything that refers to its table as "guidelines" and says "the formulas only provide a starting point... items require at least some DM judgement calls", and is not included in the SRD, cannot be considered core rules.</p></blockquote><p></p>
[QUOTE="dcollins, post: 601610, member: 876"] [b]Re: Re: Re: Rod of Withering[/b] Creating new items using the soft guidelines in the DMG is a DM-only exercise, not transferable between campaigns, and is therefore in the realm of "house rules". DMG p. 11: "As DM, you get to make up your own spells, magic items, races, and monsters!". Can you quote a rule in any core book that allows a player to take an existing (non-potion/wand/scroll) listed magic item and apply Heighten Spell to it to increase its DC? No -- no such rule exists. While an obvious modification, in no place is this an option specifically given to player characters. (Note PHB p. 78, "Magic Items and Metamagic Spells: With the right item creation feat, you can store a metamagic spell in a scroll, potion, or wand." No such allowance is given to PCs for, say, a rod or other type of item.) PCs creating new magic items is mentioned in passing in only one place ("a PC [i]may[/i] be able to invent a new kind of magic item", DMG p. 178). It therefore has less solid justification in the rules, and fewer guidelines, than creating new spells, to which new items are explicitly referenced (p. 178, 42, 95). Even researching new spells requires high research fees and the golden rule: "A viable spell is one that you allow into the game." (p. 42) (Even Monte Cook has gone on record as saying the players shouldn't be allowed to look at the "new item" guidelines when making a suggestion.) I do find it odd that so many players and DMs overlook this reference and think that players get to create new items, for free, of their own construction, all the time. One implication of your suggestion that creating "new items" is core-rule functionality is that every magic item in any accessory supplement, made with those guidelines, must be part of the core rules. And that doesn't make any sense. Anything that refers to its table as "guidelines" and says "the formulas only provide a starting point... items require at least some DM judgement calls", and is not included in the SRD, cannot be considered core rules. [/QUOTE]
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