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<blockquote data-quote="Crothian" data-source="post: 1874308" data-attributes="member: 232"><p>the list is a collection of some of what I liked from the various incarnation of the Wand/rod of wonder plus a few of my own. And looking at the list there is some rules items for some items and not for others it seems</p><p></p><p>Rod of Wonder</p><p></p><p>1) Slow creature pointed at for 10 rounds (Will DC 15 negates).</p><p>2) Faerie fire surrounds the target.</p><p>3) Deludes wielder for 1 round into believing the rod functions as indicated by a second die roll (no save).</p><p>4) Gust of wind, but at windstorm force (Fortitude DC 14 negates).</p><p>5) Wielder learns target’s surface thoughts (as with detect thoughts) for 1d4 rounds (no save).</p><p>6) Stinking cloud at 30-ft. range (Fortitude DC 15 negates).</p><p>7) Heavy rain falls for 1 round in 60-ft. radius centered on rod wielder.</p><p>8) Summon an animal—a rhino (01–25 on d%), elephant (26–50), or mouse (51–100).</p><p>9) Lightning bolt (70 ft. long, 5 ft. wide), 6d6 damage (Reflex DC 15 half).</p><p>10) Stream of 600 large butterflies pours forth and flutters around for 2 rounds, blinding everyone (including wielder) within 25 ft. (Reflex DC 14 negates).</p><p>11) Enlarge person if within 60 ft. of rod (Fortitude DC 13 negates).</p><p>12) Darkness, 30-ft.-diameter hemisphere, centered 30 ft. away from rod.</p><p>13) Grass grows in 160-sq.-ft. area before the rod, or grass existing there grows to ten times normal size.</p><p>14) Turn ethereal any nonliving object of up to 1,000 lb. mass and up to 30 cu. ft. in size.</p><p>15) Reduce wielder to 1/12 height (no save).</p><p>16) Fireball at target or 100 ft. straight ahead, 6d6 damage (Reflex DC 15 half).</p><p>17) Invisibility covers rod wielder.</p><p>18) Leaves grow from target if within 60 ft. of rod. These last 24 hours.</p><p>19) 10–40 gems, value 1 gp each, shoot forth in a 30-ft.-long stream. Each gem deals 1 point of damage to any creature in its path: Roll 5d4 for the number of hits and divide them among the available targets.</p><p>20) Shimmering colors bounce around with in 40 feet of welder. Creatures blinded for 1d6 rounds</p><p>21) Flesh to stone or stone to flesh</p><p>22) Web spell, wand is on anchor</p><p>23) Shocking grasp on welder, might drop rod</p><p>24) Reverse Gravity within 30 feet</p><p>25) Hideous Laughter on target</p><p>26) 800 one inch rubber balls rain down</p><p>27) Wand summons: 01-25 Large Dove; 26-50 Large Rabbit; 51-00 Large Iguana</p><p>28) Chain Lightning on target</p><p>29) Target and welder covered in liquid chocolate</p><p>30) Haste Target</p><p>31) Hold Monster on Target</p><p>32) Suds flow from ground in 90foot area: 01-25 soap; 26-00 Beer</p><p>33) Target Polymorphed</p><p>34) Welder spins clockwise/counterclockwise for 1d4 rounds</p><p>35) Heals Welder 1d8+5hp</p><p>36) Fires magic missile</p><p>37) Target Inflates as balloon for 1d4 rounds, then deflates for 1d4 rounds</p><p>38) Rod flies at target for 3d6 damage</p><p>39) Welder can breathe fire once</p><p>40) Target Disintegrated</p><p>41) Fear on target</p><p>42) Wielder experiences extreme rash for 1d4 rounds</p><p>43) Darkness effects target for every other round for 1d8+2 rounds</p><p>44) Target fumbles x 2</p><p>45) Wand gripes about wielder, working conditions, and pay</p><p>46) Summons 01-25 Buzzard; 26-50 Giraffe; 51-00 Large Kitten</p><p>47) Delayed Blast Fireball from point of casting, 1d4 rounds</p><p>48) Target and Wielder exchange places and all equipment</p><p>49) Confusion on Target</p><p>50) Mirror Image on Target</p><p>51) Target recites bad poetry for 2d4 rounds</p><p>52) Dust Devil summoned</p><p>53) Wielder jumps: 1 forward 10 feet; 2 left 10 feet; 3 Backward 20ft; 4 Right 30ft;5-6 Backward 10ft</p><p>54) Forcecage affects target</p><p>55) Wielder get +4 strength</p><p>56) Targets weapons becomes: 01-25 teddy bear; 26-50 leg of mutton; 51-75 ladle; 76-00 herring</p><p>57) Rod spews colorless slime covering a 30x 10 area</p><p>58) Incendiary Cloud effects area</p><p>59) Wielder stammers and Stutters</p><p>60) Flaming Sphere effects Target</p><p>61) Ray of Enfeeblement effects target</p><p>62) Drops on head of target: 01-25 Pillow; 26-50 Table; 51-00 Anvil</p><p>63) Rod Summons: 01-25 Ugly painting; 26-50 Bellows; 51-00 Gigantic boot</p><p>64) Target gets pull rushed (ring of ram)</p><p>65) Rod fires 1d4+2 cream pies at target</p><p>66) Target has greater invisibility</p><p>67) Target fascinated with wielder</p><p>68) Targets nose grows to 10 times normal size for 1d4+2 rounds</p><p>69) Target turned Gaseous</p><p>70) Wielder Levitates for 2d10 rounds</p><p>71) Evard’s Black Tentacles form around target</p><p>72) Wielder affected by Stoneskin spell</p><p>73) Rd summons a leprechaun</p><p>74) Target on item animates and attacks</p><p>75) Rod fizzles for 1d4+1 rounds, then hypnotizes all around</p><p>76) Double powered cone of cold</p><p>77) Summon: 01-50 Monkey; 51-75 Ape; 76-00 Baboon</p><p>78) Invisible Organ plays for 1d6 rounds</p><p>79) Target grows wings</p><p>80) Target smells of dung</p><p>81) 4 foot banana appears and dances</p><p>82) Roses shoot forth in a cone shape</p><p>83) Targets armor turns to leaves</p><p>84) Wielder must shout to speak</p><p>85) Target grow tail</p><p>86) Friendly owlbear appears, wants to hug</p><p>87) Mushrooms grow from targets ears</p><p>88) Tentacles grow from welder’s shoulders</p><p>89) Targets hair turns to snakes</p><p>90) Meteor Swarm detonates of Wielder</p><p>91) Wielder magic jars into targets body</p><p>92) Target looses all hair, fur, or feathers</p><p>93) Pit opens under target</p><p>94) Target gains +2 attack bonus</p><p>95) 100 bats appear around wielder</p><p>96) Target grows, wings, arms or tentacles</p><p>97) Heavy iron cage surrounds wielder</p><p>98) Everyone gets bladed skullcap headgear, the blades are like a beeny hat</p><p>99) Target turns hot pink in color</p><p>100) all gold turnsto lead around wielder</p><p>101) Target is covered in honey</p><p>102) for the next 5 rounds silver shoots out of the wielders ears</p><p>103) Target is garbed in expensive silks</p><p>104) Target grows facial hair</p><p>105) Thousands of horseflies appear in area</p><p>106) Target dances (no save)</p><p>107) Stream of acid strikes target for 5d8</p><p>108) Magical band appears between wielder and target, they march</p><p>109) Tree grows under wielder</p><p>110) Rotting fish rains down</p><p>111) Target firs under Faeire Fir spell, then invisible</p><p>112) Rod sounds like loud ringing bells</p><p>113) Area affect dispel magic on wielder</p><p>114) Target gains 3d4 hit points</p><p>115) Wielder floats in air of 1d4+2 rounds</p><p>116) 8 different colored globes of fire strike target for 1 damage each</p><p>117) All weapons in 30feet replaced by flowers</p><p>118) Death targets target</p><p>119) Wielder gets hiccups</p><p>120) Fireworks blind people in 80ft radius</p><p>121) Snowstorm over area</p><p>122) Target paralyzed</p><p>123) Flashing lights stun all for 1d4 rounds</p><p>124) Attack dog appears</p><p>125) Attack cat appears</p><p>126) Slow target</p><p>127) Attack Rat appears</p><p>128) Popcorn sprays from rod</p><p>129) Attack chicken Appears</p><p>130) Whiskey Sprays from Rod</p><p>131) 10 gems shoot from Rod</p><p>132) Attack Viper appears</p><p>133) Confusion on Target</p><p>134) Wasps cover target creature</p><p>135) Attack Grizzle cub appears</p><p>136) Attack butterflies appear</p><p>137) Attack Skunk appears</p><p>138) Target becomes bright color</p><p>139) All targets non magical things teleport home</p><p>140) Target’s feet covered in gum</p><p>141) Attack pugilist appears</p><p>142) Candy shoots from rod striking target</p><p>143) Burning hands shoots from rod</p><p>144) Oils shoots from rod</p><p>145) Target’s mouth fills with gum</p><p>146) Phantasmal Force appears affects all</p><p>147) Mud sprays target</p><p>148) Attack canaries appear</p><p>149) Positive energy ray from rod</p><p>150) Negative energy ray from rod</p><p>151) Arrow+1 fires from Rod</p><p>152) Shadow appears and attacks</p><p>153) Fools gold fires from Rod</p><p>154) Black Pudding appears</p><p>155) Gray Ooze appears</p><p>156) Ochre Jelly appears</p><p>157) Attack Giant Ant appears</p><p>158) Target changes gender for one day</p><p>159) Creeping Doom</p><p>160) Rod fires pepper</p><p>161) Grows think hair over body</p><p>162) Target gets drunk</p><p>163) Attack T Rex Appears</p><p>164) Rod squirts Ink</p><p>165) All magical items glow</p><p>166) All fires around explode</p><p>167) Rainstorm hits area</p><p>168) Ice appears around and under Wielder</p><p>169) Sounds of reinforcements arises</p><p>170) Leather items glow</p><p>171) Grease under Target</p><p>172) Dig spell under Target</p><p>173) Crown appears on targets head, fanfare of trumpets</p><p>174) All fires go out</p><p>175) Insane Priest Appears</p><p>176) Target flees</p><p>177) Attack Rabbit appears</p><p>178) Insane Dwarf appears</p><p>179) Rope of entanglement appears and hits target</p><p>180) Cotton Balls stream from Rod</p><p>181) Blessed crossbow bolt fires from Rod</p><p>182) Geyser erupts under the wielder or target</p><p>183) Lava erupts under the wielder or target</p><p>184) Female arm erupts from the ground to give a sword</p><p>185) Small rock fires from rod but grows into boulder striking target</p><p>186) Area around target begins to flood</p><p>187) Target falls in pit of acid</p><p>188) Poisonous gas erupts around target</p><p>189) Wielder healed 2d20 and target hurt same amount</p><p>190) Limb of target turns to stone</p><p>191) Ants attack target</p><p>192) Walls surround target</p><p>193) target and wielder both fall down</p><p>194) target and wielder exchange weapons</p><p>195) Wielder injured 2d20 and target healed that much</p><p>196) Earthquake hits area around target</p><p>197) Tornado hits area around Target</p><p>198) Hurricane hits area around target</p><p>199) Hail storm hits area around target</p><p>200) Sun shiners on area around target</p></blockquote><p></p>
[QUOTE="Crothian, post: 1874308, member: 232"] the list is a collection of some of what I liked from the various incarnation of the Wand/rod of wonder plus a few of my own. And looking at the list there is some rules items for some items and not for others it seems Rod of Wonder 1) Slow creature pointed at for 10 rounds (Will DC 15 negates). 2) Faerie fire surrounds the target. 3) Deludes wielder for 1 round into believing the rod functions as indicated by a second die roll (no save). 4) Gust of wind, but at windstorm force (Fortitude DC 14 negates). 5) Wielder learns target’s surface thoughts (as with detect thoughts) for 1d4 rounds (no save). 6) Stinking cloud at 30-ft. range (Fortitude DC 15 negates). 7) Heavy rain falls for 1 round in 60-ft. radius centered on rod wielder. 8) Summon an animal—a rhino (01–25 on d%), elephant (26–50), or mouse (51–100). 9) Lightning bolt (70 ft. long, 5 ft. wide), 6d6 damage (Reflex DC 15 half). 10) Stream of 600 large butterflies pours forth and flutters around for 2 rounds, blinding everyone (including wielder) within 25 ft. (Reflex DC 14 negates). 11) Enlarge person if within 60 ft. of rod (Fortitude DC 13 negates). 12) Darkness, 30-ft.-diameter hemisphere, centered 30 ft. away from rod. 13) Grass grows in 160-sq.-ft. area before the rod, or grass existing there grows to ten times normal size. 14) Turn ethereal any nonliving object of up to 1,000 lb. mass and up to 30 cu. ft. in size. 15) Reduce wielder to 1/12 height (no save). 16) Fireball at target or 100 ft. straight ahead, 6d6 damage (Reflex DC 15 half). 17) Invisibility covers rod wielder. 18) Leaves grow from target if within 60 ft. of rod. These last 24 hours. 19) 10–40 gems, value 1 gp each, shoot forth in a 30-ft.-long stream. Each gem deals 1 point of damage to any creature in its path: Roll 5d4 for the number of hits and divide them among the available targets. 20) Shimmering colors bounce around with in 40 feet of welder. Creatures blinded for 1d6 rounds 21) Flesh to stone or stone to flesh 22) Web spell, wand is on anchor 23) Shocking grasp on welder, might drop rod 24) Reverse Gravity within 30 feet 25) Hideous Laughter on target 26) 800 one inch rubber balls rain down 27) Wand summons: 01-25 Large Dove; 26-50 Large Rabbit; 51-00 Large Iguana 28) Chain Lightning on target 29) Target and welder covered in liquid chocolate 30) Haste Target 31) Hold Monster on Target 32) Suds flow from ground in 90foot area: 01-25 soap; 26-00 Beer 33) Target Polymorphed 34) Welder spins clockwise/counterclockwise for 1d4 rounds 35) Heals Welder 1d8+5hp 36) Fires magic missile 37) Target Inflates as balloon for 1d4 rounds, then deflates for 1d4 rounds 38) Rod flies at target for 3d6 damage 39) Welder can breathe fire once 40) Target Disintegrated 41) Fear on target 42) Wielder experiences extreme rash for 1d4 rounds 43) Darkness effects target for every other round for 1d8+2 rounds 44) Target fumbles x 2 45) Wand gripes about wielder, working conditions, and pay 46) Summons 01-25 Buzzard; 26-50 Giraffe; 51-00 Large Kitten 47) Delayed Blast Fireball from point of casting, 1d4 rounds 48) Target and Wielder exchange places and all equipment 49) Confusion on Target 50) Mirror Image on Target 51) Target recites bad poetry for 2d4 rounds 52) Dust Devil summoned 53) Wielder jumps: 1 forward 10 feet; 2 left 10 feet; 3 Backward 20ft; 4 Right 30ft;5-6 Backward 10ft 54) Forcecage affects target 55) Wielder get +4 strength 56) Targets weapons becomes: 01-25 teddy bear; 26-50 leg of mutton; 51-75 ladle; 76-00 herring 57) Rod spews colorless slime covering a 30x 10 area 58) Incendiary Cloud effects area 59) Wielder stammers and Stutters 60) Flaming Sphere effects Target 61) Ray of Enfeeblement effects target 62) Drops on head of target: 01-25 Pillow; 26-50 Table; 51-00 Anvil 63) Rod Summons: 01-25 Ugly painting; 26-50 Bellows; 51-00 Gigantic boot 64) Target gets pull rushed (ring of ram) 65) Rod fires 1d4+2 cream pies at target 66) Target has greater invisibility 67) Target fascinated with wielder 68) Targets nose grows to 10 times normal size for 1d4+2 rounds 69) Target turned Gaseous 70) Wielder Levitates for 2d10 rounds 71) Evard’s Black Tentacles form around target 72) Wielder affected by Stoneskin spell 73) Rd summons a leprechaun 74) Target on item animates and attacks 75) Rod fizzles for 1d4+1 rounds, then hypnotizes all around 76) Double powered cone of cold 77) Summon: 01-50 Monkey; 51-75 Ape; 76-00 Baboon 78) Invisible Organ plays for 1d6 rounds 79) Target grows wings 80) Target smells of dung 81) 4 foot banana appears and dances 82) Roses shoot forth in a cone shape 83) Targets armor turns to leaves 84) Wielder must shout to speak 85) Target grow tail 86) Friendly owlbear appears, wants to hug 87) Mushrooms grow from targets ears 88) Tentacles grow from welder’s shoulders 89) Targets hair turns to snakes 90) Meteor Swarm detonates of Wielder 91) Wielder magic jars into targets body 92) Target looses all hair, fur, or feathers 93) Pit opens under target 94) Target gains +2 attack bonus 95) 100 bats appear around wielder 96) Target grows, wings, arms or tentacles 97) Heavy iron cage surrounds wielder 98) Everyone gets bladed skullcap headgear, the blades are like a beeny hat 99) Target turns hot pink in color 100) all gold turnsto lead around wielder 101) Target is covered in honey 102) for the next 5 rounds silver shoots out of the wielders ears 103) Target is garbed in expensive silks 104) Target grows facial hair 105) Thousands of horseflies appear in area 106) Target dances (no save) 107) Stream of acid strikes target for 5d8 108) Magical band appears between wielder and target, they march 109) Tree grows under wielder 110) Rotting fish rains down 111) Target firs under Faeire Fir spell, then invisible 112) Rod sounds like loud ringing bells 113) Area affect dispel magic on wielder 114) Target gains 3d4 hit points 115) Wielder floats in air of 1d4+2 rounds 116) 8 different colored globes of fire strike target for 1 damage each 117) All weapons in 30feet replaced by flowers 118) Death targets target 119) Wielder gets hiccups 120) Fireworks blind people in 80ft radius 121) Snowstorm over area 122) Target paralyzed 123) Flashing lights stun all for 1d4 rounds 124) Attack dog appears 125) Attack cat appears 126) Slow target 127) Attack Rat appears 128) Popcorn sprays from rod 129) Attack chicken Appears 130) Whiskey Sprays from Rod 131) 10 gems shoot from Rod 132) Attack Viper appears 133) Confusion on Target 134) Wasps cover target creature 135) Attack Grizzle cub appears 136) Attack butterflies appear 137) Attack Skunk appears 138) Target becomes bright color 139) All targets non magical things teleport home 140) Target’s feet covered in gum 141) Attack pugilist appears 142) Candy shoots from rod striking target 143) Burning hands shoots from rod 144) Oils shoots from rod 145) Target’s mouth fills with gum 146) Phantasmal Force appears affects all 147) Mud sprays target 148) Attack canaries appear 149) Positive energy ray from rod 150) Negative energy ray from rod 151) Arrow+1 fires from Rod 152) Shadow appears and attacks 153) Fools gold fires from Rod 154) Black Pudding appears 155) Gray Ooze appears 156) Ochre Jelly appears 157) Attack Giant Ant appears 158) Target changes gender for one day 159) Creeping Doom 160) Rod fires pepper 161) Grows think hair over body 162) Target gets drunk 163) Attack T Rex Appears 164) Rod squirts Ink 165) All magical items glow 166) All fires around explode 167) Rainstorm hits area 168) Ice appears around and under Wielder 169) Sounds of reinforcements arises 170) Leather items glow 171) Grease under Target 172) Dig spell under Target 173) Crown appears on targets head, fanfare of trumpets 174) All fires go out 175) Insane Priest Appears 176) Target flees 177) Attack Rabbit appears 178) Insane Dwarf appears 179) Rope of entanglement appears and hits target 180) Cotton Balls stream from Rod 181) Blessed crossbow bolt fires from Rod 182) Geyser erupts under the wielder or target 183) Lava erupts under the wielder or target 184) Female arm erupts from the ground to give a sword 185) Small rock fires from rod but grows into boulder striking target 186) Area around target begins to flood 187) Target falls in pit of acid 188) Poisonous gas erupts around target 189) Wielder healed 2d20 and target hurt same amount 190) Limb of target turns to stone 191) Ants attack target 192) Walls surround target 193) target and wielder both fall down 194) target and wielder exchange weapons 195) Wielder injured 2d20 and target healed that much 196) Earthquake hits area around target 197) Tornado hits area around Target 198) Hurricane hits area around target 199) Hail storm hits area around target 200) Sun shiners on area around target [/QUOTE]
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