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Rodericks Scarred Lands Campaign ( SL spoiler involved)
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<blockquote data-quote="Roderick" data-source="post: 546995" data-attributes="member: 5950"><p>THE STORY SO FAR (PART 1)</p><p></p><p>The characters with the exception of Ulfgar, all hail from Amalthea. For those of you who are familiar with the Harnmaster setting, I was using the Leriel citymap for Amalthea and the Kelaphin-Anuz map for the ruins of Old Amalthea, which was destroyed and despoiled by foul sorcery the survivors of the druid war deemed it wise to found a new settlement a few miles away. </p><p>The characters except for Ulfgar were hired by a shady merchant to help him relocate a cache of trade goods, that was hidden by his family in some ancient ruins near Amalthea during the druid war. In reality this merchant was one of the many unimportant great grandsons of Telos Asura, who stumbled across a document detailing the location of a chache of high quality merchandise, thought to be lost during the druid war. These goods were stored inside an impenetrable impregnable strongbox, a veritable treasure by itself, and hidden in a secret compartment in the basement of the former Asura warehouse. the document also detailed the combinations of the chest, which were of course false. The merchant accompanied an asuran caravan to Amalthea, and faked sickness there, in order to be left behind.</p><p>So they travelled secretly to the ruins of Old Amalthea (which is not forbidden, but strongly discouraged by the elders) shadowed by Ulfgar and his mentor, who followed them in order to bar them from stirring up any trouble. They found the basement, kicked out the three spider-eye goblins, who squated there, and found the chest. The employer tried to open the chest, and was killed in the process. The chest is very old and working somewhat erraticly, resulting in deadlier defences and the combinations change every few months. On a related note, my players still have the chest, don’t know, that it is malfunctioning, and learned in the meantime, that it belongs to the mightiest merchant house of Ghelspad. Everytime I mention the house Asura, they have unfounded fits of paranoia.</p><p>As they were standing around the still smoking corpse of their employer, Ulfgar and his mentor arrived at the scene demanding to know what was going on. The interrogation lasted till dusk, so they agreed to rest here and return to Amalthea the next day in order to explain their transgression to the council of the elders.</p><p>At night a player , who was standing guard noticed strange lights and noises from a nearby defiled temple of Denev. Of course they all went to investigate and suprised the blood witch and his two ratman henchman, just as the bloodwitch completed the ritual. They defeated them easily, as the bloodwitch wasweakend after the ritual. Before anybody could have prevented, it the meddlesome halflinggirl touches the charged teaching device with her bare hands. She fell unconcious, and from that moment on, she possessed “sorcerous” powers.</p><p> </p><p>Back in Amalthea, the Council of Elders decided, that the players should bring this artifact to a place, where it can be studied and destroyed, should it prove dangerous. I ruled that the elves of ganjus wouldn’t allow anything slacerian be brought into their realm, so the only option was, to transport it to Mithril, Lokil, or the Phylacteric Vault. As Lokil and the Vault were far away, and the journey to this Places would lead them through highly dangerous regions, my players choosed wisely, and headed to Mithril.</p><p></p><p>Now the Calastian secret service, and the cult of Belsameth both had agents in Amalthea, who reported these events to their superiors.</p><p>Chancellor Anteas was able to connect these events with the machinations of queen Galeeda, his opponent at the calastian court, but lacking further informations he instructed his spies in Vesh and Mithril just to watch the players closely.</p><p>The cult of Belsameth on the other hand knew enough of the device and its purpose to realize the danger the artifact meant for the rule of the gods, and the very existence of the world. So they decided to do something about it. The last Slacerians watched the events from their astral fortress very interested.</p></blockquote><p></p>
[QUOTE="Roderick, post: 546995, member: 5950"] THE STORY SO FAR (PART 1) The characters with the exception of Ulfgar, all hail from Amalthea. For those of you who are familiar with the Harnmaster setting, I was using the Leriel citymap for Amalthea and the Kelaphin-Anuz map for the ruins of Old Amalthea, which was destroyed and despoiled by foul sorcery the survivors of the druid war deemed it wise to found a new settlement a few miles away. The characters except for Ulfgar were hired by a shady merchant to help him relocate a cache of trade goods, that was hidden by his family in some ancient ruins near Amalthea during the druid war. In reality this merchant was one of the many unimportant great grandsons of Telos Asura, who stumbled across a document detailing the location of a chache of high quality merchandise, thought to be lost during the druid war. These goods were stored inside an impenetrable impregnable strongbox, a veritable treasure by itself, and hidden in a secret compartment in the basement of the former Asura warehouse. the document also detailed the combinations of the chest, which were of course false. The merchant accompanied an asuran caravan to Amalthea, and faked sickness there, in order to be left behind. So they travelled secretly to the ruins of Old Amalthea (which is not forbidden, but strongly discouraged by the elders) shadowed by Ulfgar and his mentor, who followed them in order to bar them from stirring up any trouble. They found the basement, kicked out the three spider-eye goblins, who squated there, and found the chest. The employer tried to open the chest, and was killed in the process. The chest is very old and working somewhat erraticly, resulting in deadlier defences and the combinations change every few months. On a related note, my players still have the chest, don’t know, that it is malfunctioning, and learned in the meantime, that it belongs to the mightiest merchant house of Ghelspad. Everytime I mention the house Asura, they have unfounded fits of paranoia. As they were standing around the still smoking corpse of their employer, Ulfgar and his mentor arrived at the scene demanding to know what was going on. The interrogation lasted till dusk, so they agreed to rest here and return to Amalthea the next day in order to explain their transgression to the council of the elders. At night a player , who was standing guard noticed strange lights and noises from a nearby defiled temple of Denev. Of course they all went to investigate and suprised the blood witch and his two ratman henchman, just as the bloodwitch completed the ritual. They defeated them easily, as the bloodwitch wasweakend after the ritual. Before anybody could have prevented, it the meddlesome halflinggirl touches the charged teaching device with her bare hands. She fell unconcious, and from that moment on, she possessed “sorcerous” powers. Back in Amalthea, the Council of Elders decided, that the players should bring this artifact to a place, where it can be studied and destroyed, should it prove dangerous. I ruled that the elves of ganjus wouldn’t allow anything slacerian be brought into their realm, so the only option was, to transport it to Mithril, Lokil, or the Phylacteric Vault. As Lokil and the Vault were far away, and the journey to this Places would lead them through highly dangerous regions, my players choosed wisely, and headed to Mithril. Now the Calastian secret service, and the cult of Belsameth both had agents in Amalthea, who reported these events to their superiors. Chancellor Anteas was able to connect these events with the machinations of queen Galeeda, his opponent at the calastian court, but lacking further informations he instructed his spies in Vesh and Mithril just to watch the players closely. The cult of Belsameth on the other hand knew enough of the device and its purpose to realize the danger the artifact meant for the rule of the gods, and the very existence of the world. So they decided to do something about it. The last Slacerians watched the events from their astral fortress very interested. [/QUOTE]
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