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Rodney Thompson Looks Behind The Screen
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<blockquote data-quote="Guyanthalas" data-source="post: 7660162" data-attributes="member: 73919"><p>I agree with you on the adventure support being a better tool. I still consider myself pretty fledgling on the DM scene, and I've been around for a while. I like the article for what it was, but I felt it was like one of those free samples you get at the public market. A good taste, but lacking substance. In order to make use of the article, you already have to have some of those bags of tricks lying around. The NPC interaction table for example. Go grab a new DM and ask him/her to whip one of those up on the fly. I've been finding that the newer DM's get into analysis paralysis on some of those things. </p><p></p><p>It would be really cool to see a "brainstorming" article, to help people get pen to paper.</p><p>Picture a typical tavern in a small town in your campaign. Nothing dramatic happening, just the usual drinking, bar games, and music. Someone walks into the bar.</p><p>Write down 6 different things that could walk in. The mayor. Half-orc Ranger. An unseen servant... etc</p><p>Pick one of those people, or roll a dice if you want random. Write down 6 different reasons they came to the bar...</p><p></p><p>Related:</p><p>My girlfriend is going to DM for a group of her friends, and she designed an entire dungeon using the DMG. She's super happy with how easy it is, but some of the tools need a little jiggle to make work. She rolled up the weakness of the bad-guy but couldn't get it to fit. She was just going to reroll it (which is an option that should be presented), but I told her that outside the box thinking is often more interesting. I grabbed one of the traits (Soul is trapped in an object?) and started free-wheeling. What if the "Object" was actually a lost lover, and its a metaphor? Its a stretch, but its an example of how stretching can be good. New players/DMs have a hard time thinking outside the box. Especially if the box they started with was 4e. </p><p></p><p>That being said, I'll reserve my judgment until I see a few more articles. The sample size is a bit small for either a "glowing yes" or a "resounding no". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Guyanthalas, post: 7660162, member: 73919"] I agree with you on the adventure support being a better tool. I still consider myself pretty fledgling on the DM scene, and I've been around for a while. I like the article for what it was, but I felt it was like one of those free samples you get at the public market. A good taste, but lacking substance. In order to make use of the article, you already have to have some of those bags of tricks lying around. The NPC interaction table for example. Go grab a new DM and ask him/her to whip one of those up on the fly. I've been finding that the newer DM's get into analysis paralysis on some of those things. It would be really cool to see a "brainstorming" article, to help people get pen to paper. Picture a typical tavern in a small town in your campaign. Nothing dramatic happening, just the usual drinking, bar games, and music. Someone walks into the bar. Write down 6 different things that could walk in. The mayor. Half-orc Ranger. An unseen servant... etc Pick one of those people, or roll a dice if you want random. Write down 6 different reasons they came to the bar... Related: My girlfriend is going to DM for a group of her friends, and she designed an entire dungeon using the DMG. She's super happy with how easy it is, but some of the tools need a little jiggle to make work. She rolled up the weakness of the bad-guy but couldn't get it to fit. She was just going to reroll it (which is an option that should be presented), but I told her that outside the box thinking is often more interesting. I grabbed one of the traits (Soul is trapped in an object?) and started free-wheeling. What if the "Object" was actually a lost lover, and its a metaphor? Its a stretch, but its an example of how stretching can be good. New players/DMs have a hard time thinking outside the box. Especially if the box they started with was 4e. That being said, I'll reserve my judgment until I see a few more articles. The sample size is a bit small for either a "glowing yes" or a "resounding no". ;) [/QUOTE]
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