Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Rodney Thompson Looks Behind The Screen
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7660174" data-attributes="member: 42582"><p>This caught my attention:</p><p></p><p style="margin-left: 20px"><u>Character Story Arc</u></p> <p style="margin-left: 20px">These scenes illustrate or develop some aspect of one of the player characters' personal stories. Usually, these grow out of the character's bond to the world, or out of previous events or interactions. They are personally relevant to an individual character (or maybe a couple of characters) but don't usually tie into the primary ongoing narrative of the campaign.</p><p></p><p>The implication of this is that there is a "primary ongoing narrative of the campaign" that is separate from the arcs and personal stories of the PCs. I'm not sure that this is good advice. I tend to find that the players get more involved in the game when the "primary ongoing narrative" is built around the personal stories of their PCs.</p><p></p><p>The examples given are:</p><p></p><p style="margin-left: 20px">* A player character receives a letter from a dying relative.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* The party comes across refugees from a player character's home town.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* The player character overhears a rumour concerning the whereabouts of his or her archnemesis.</p><p></p><p>In each case, it seems that the most natural response for the player of the PC in question is to follow the lead: visit, and perhaps try and save, the relative; find out what is happening in his/her home town and try to liberate it; track down his/her archnemesis.</p><p></p><p>If the PC ignores these things because the campaign is "about" something else, that seems counterproductive to me. How is it "developing some aspect of one of the player characters' personal stories"?</p></blockquote><p></p>
[QUOTE="pemerton, post: 7660174, member: 42582"] This caught my attention: [indent][U]Character Story Arc[/U] These scenes illustrate or develop some aspect of one of the player characters' personal stories. Usually, these grow out of the character's bond to the world, or out of previous events or interactions. They are personally relevant to an individual character (or maybe a couple of characters) but don't usually tie into the primary ongoing narrative of the campaign.[/indent] The implication of this is that there is a "primary ongoing narrative of the campaign" that is separate from the arcs and personal stories of the PCs. I'm not sure that this is good advice. I tend to find that the players get more involved in the game when the "primary ongoing narrative" is built around the personal stories of their PCs. The examples given are: [indent]* A player character receives a letter from a dying relative. * The party comes across refugees from a player character's home town. * The player character overhears a rumour concerning the whereabouts of his or her archnemesis.[/indent] In each case, it seems that the most natural response for the player of the PC in question is to follow the lead: visit, and perhaps try and save, the relative; find out what is happening in his/her home town and try to liberate it; track down his/her archnemesis. If the PC ignores these things because the campaign is "about" something else, that seems counterproductive to me. How is it "developing some aspect of one of the player characters' personal stories"? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rodney Thompson Looks Behind The Screen
Top