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*Pathfinder & Starfinder
Rodney Thompson: Non-Combat Encounters
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 4112407" data-attributes="member: 4892"><p>They always could be done, the problem is that DMs have never really been given any solid advice or structure for doing so. They were left to wing it. Many people probably have been doing just what was suggested in Rodney's blog. And if you played in such a group you may have picked up those skills when you started to DM. But all of us have different talents and even though I haven't had more than a couple people complain that I was an enjoyable DM over the course of 25 years (the majority of my players have described me as a good DM), I had not thought about encouraging a framework of the player setting 'Plan A' to 'Skill X' and determining the outcome based on their skill check.</p><p></p><p>Does this make me substandard to you? Not in and of itself to be sure. There are many other factors involved that could make me a better or worse DM than you.</p><p></p><p>But ideas like this need to be presented and shared to allow all DMs or varying skill and talents to take advantage of what is a great idea. The additional uses of skills sections were too restrictive. They implied that while the designers were able to discover new rules for a skill, that such rules had to be strictly codified and pre-set. The new uses still tied to what normally should be able to be accomplished with the skill. Rodney's article gave good examples of how a skill could be used to accomplish something you wouldn't normally associate the skill with.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 4112407, member: 4892"] They always could be done, the problem is that DMs have never really been given any solid advice or structure for doing so. They were left to wing it. Many people probably have been doing just what was suggested in Rodney's blog. And if you played in such a group you may have picked up those skills when you started to DM. But all of us have different talents and even though I haven't had more than a couple people complain that I was an enjoyable DM over the course of 25 years (the majority of my players have described me as a good DM), I had not thought about encouraging a framework of the player setting 'Plan A' to 'Skill X' and determining the outcome based on their skill check. Does this make me substandard to you? Not in and of itself to be sure. There are many other factors involved that could make me a better or worse DM than you. But ideas like this need to be presented and shared to allow all DMs or varying skill and talents to take advantage of what is a great idea. The additional uses of skills sections were too restrictive. They implied that while the designers were able to discover new rules for a skill, that such rules had to be strictly codified and pre-set. The new uses still tied to what normally should be able to be accomplished with the skill. Rodney's article gave good examples of how a skill could be used to accomplish something you wouldn't normally associate the skill with. [/QUOTE]
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