Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rodney Thompson: Non-Combat Encounters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Irda Ranger" data-source="post: 4112767" data-attributes="member: 1003"><p>You can disagree, of course, but I think it <u>does</u> have to be as effective. The meta-steps are this:</p><p>1. DM states the issue/difficulty/challenge (aka, "You are being chased by guards.").</p><p>2. PC states the <u>Skill</u> he wants to use to solve this problem, and narratively describes (perhaps generally, perhaps broadly) (a) how it would solve the challenge (this is "<u>Application</u>") and (b) what "Success" looks like.</p><p>3. DM decides if the Skill/Application can achieve the described Success. This is a binary decision - Yes/No.</p><p>4. If the answer to #3 is yes, the PC rolls. The table could look like:</p><p></p><p>0-4: Failure</p><p>5-9: Success, but with new complications</p><p>10-14: Basic success (Achieves result described by PC)</p><p>15+: Success, with added bonuses</p><p></p><p>Or whatever. Maybe those numbers change depending on the general skill of the foe you are trying to defeat ("Dragons in pursuit" is worse than "City guard in pursuit"), but Success is Success.</p><p></p><p>This of it like an attack roll: whether you're using a spell, a sword, a fist or your opponent's torn off limb, you just have to beat AC to hit. Hit the number, achieve success.</p><p></p><p></p><p></p><p>This is a good example of "linked skill uses", which is key. If you look at my meta-steps above, the DM might binarily decide that "No, the Skill/Applications described can not achieve the Success you are looking for; but it can get you half-way there if you can also make a Thievery check."</p><p></p><p>Or whatever. Social Encounters are always going to be fuzzier than combat. You'll have to expect a certain amount of negotiation between the DM and the PCs about what the various Skills can be applied to and the types of Successes they can achieve.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4112767, member: 1003"] You can disagree, of course, but I think it [U]does[/U] have to be as effective. The meta-steps are this: 1. DM states the issue/difficulty/challenge (aka, "You are being chased by guards."). 2. PC states the [U]Skill[/U] he wants to use to solve this problem, and narratively describes (perhaps generally, perhaps broadly) (a) how it would solve the challenge (this is "[U]Application[/U]") and (b) what "Success" looks like. 3. DM decides if the Skill/Application can achieve the described Success. This is a binary decision - Yes/No. 4. If the answer to #3 is yes, the PC rolls. The table could look like: 0-4: Failure 5-9: Success, but with new complications 10-14: Basic success (Achieves result described by PC) 15+: Success, with added bonuses Or whatever. Maybe those numbers change depending on the general skill of the foe you are trying to defeat ("Dragons in pursuit" is worse than "City guard in pursuit"), but Success is Success. This of it like an attack roll: whether you're using a spell, a sword, a fist or your opponent's torn off limb, you just have to beat AC to hit. Hit the number, achieve success. This is a good example of "linked skill uses", which is key. If you look at my meta-steps above, the DM might binarily decide that "No, the Skill/Applications described can not achieve the Success you are looking for; but it can get you half-way there if you can also make a Thievery check." Or whatever. Social Encounters are always going to be fuzzier than combat. You'll have to expect a certain amount of negotiation between the DM and the PCs about what the various Skills can be applied to and the types of Successes they can achieve. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rodney Thompson: Non-Combat Encounters
Top