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Rodney Thompson: Non-Combat Encounters
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<blockquote data-quote="Felon" data-source="post: 4112795" data-attributes="member: 8158"><p>This is a problem that cropped up in the Iron Heroes game I played in constantly. A player would attempt a stunt involving rebounding off of a wall. The GM might say it requires a Jump check. The player really wanted it to be a Tumble check, because the latter is maxed out while the former has only 1 rank in it. In fact, with Tumble being his best skill, he tries to make every stunt into a Tumble check. In this case, the player says "never mind" and then just makes a vanilla attack, and waits for a chandalier to appear because he suspects that with this GM, chandaliers will always be as "tumbly" props rather than "jumpy" ones. The stunt mechanic that ostensibly rewarded dynamic, creative gameplay quickly showed its true colors as another one-trick-pony tactic. </p><p></p><p>It's fine if you can use a skill multiple ways to handle a variety problems, it just needs to be a little more clear when one skill is going to be better-suited for a particular challenge than another skill. It shouldn't be six-or-half-dozen whether you use Acrobatics, History, or Streetwise. Unfortunately, considering what appears to have happened with with ability scores and Reflex, Fort, and Will defenses, I have every reason to believe that the "close enough for government work" mentality will extend to this area as well.</p></blockquote><p></p>
[QUOTE="Felon, post: 4112795, member: 8158"] This is a problem that cropped up in the Iron Heroes game I played in constantly. A player would attempt a stunt involving rebounding off of a wall. The GM might say it requires a Jump check. The player really wanted it to be a Tumble check, because the latter is maxed out while the former has only 1 rank in it. In fact, with Tumble being his best skill, he tries to make every stunt into a Tumble check. In this case, the player says "never mind" and then just makes a vanilla attack, and waits for a chandalier to appear because he suspects that with this GM, chandaliers will always be as "tumbly" props rather than "jumpy" ones. The stunt mechanic that ostensibly rewarded dynamic, creative gameplay quickly showed its true colors as another one-trick-pony tactic. It's fine if you can use a skill multiple ways to handle a variety problems, it just needs to be a little more clear when one skill is going to be better-suited for a particular challenge than another skill. It shouldn't be six-or-half-dozen whether you use Acrobatics, History, or Streetwise. Unfortunately, considering what appears to have happened with with ability scores and Reflex, Fort, and Will defenses, I have every reason to believe that the "close enough for government work" mentality will extend to this area as well. [/QUOTE]
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Rodney Thompson: Non-Combat Encounters
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