Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rodney Thompson: Non-Combat Encounters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Primal" data-source="post: 4113440" data-attributes="member: 30678"><p>I see no problem with this, because many nar games utilize such "shared storytelling" mechanics (although you still need the DM's approval). In fact, Dust Devils explicitly tells the Dealer to encourage the players to max out skills and also to use them in inventive ways in conflicts. This ensures that the players get involved in the story and encourages character immersion. </p><p></p><p>Basicly, it's a very gamist element. Here's this task and if I pick the "easy" way I'm almost certainly going to pull it off, BUT should I choose the "hard" way, my PC gets more XP or probably some extra information. Usually metagaming in D&D is seen as "bad", but here I see it actually leading to better stories. </p><p></p><p>In the end, it really doesn't matter *how* the PC escaped capture, since that is the goal anyway, or the story (momentarily) stops there. Besides, it might lead to other events, such as a combat encounter in the sewers or meeting a mysterious NPC that the DM has had no way of introducing before. I see a lot of storytelling (and role-playing) possibilities in this new skill system. How well it is received by players and DMs alike and how well does it "fit" in with the "crunchy" and highly tactical emphasis on the rest of the mechanics -- I guess we'll see. Personally I like it.</p></blockquote><p></p>
[QUOTE="Primal, post: 4113440, member: 30678"] I see no problem with this, because many nar games utilize such "shared storytelling" mechanics (although you still need the DM's approval). In fact, Dust Devils explicitly tells the Dealer to encourage the players to max out skills and also to use them in inventive ways in conflicts. This ensures that the players get involved in the story and encourages character immersion. Basicly, it's a very gamist element. Here's this task and if I pick the "easy" way I'm almost certainly going to pull it off, BUT should I choose the "hard" way, my PC gets more XP or probably some extra information. Usually metagaming in D&D is seen as "bad", but here I see it actually leading to better stories. In the end, it really doesn't matter *how* the PC escaped capture, since that is the goal anyway, or the story (momentarily) stops there. Besides, it might lead to other events, such as a combat encounter in the sewers or meeting a mysterious NPC that the DM has had no way of introducing before. I see a lot of storytelling (and role-playing) possibilities in this new skill system. How well it is received by players and DMs alike and how well does it "fit" in with the "crunchy" and highly tactical emphasis on the rest of the mechanics -- I guess we'll see. Personally I like it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rodney Thompson: Non-Combat Encounters
Top