Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rodney Thompson: Non-Combat Encounters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lizard" data-source="post: 4113636" data-attributes="member: 1054"><p>One thing which confuses me about this system is, can the skill challenge system merge with the standard encounter system?</p><p></p><p>Lots of people have said things like, "Oh, cool! If he runs into the sewers, he can fight CHUDs!"</p><p></p><p>How does that work in the context of the mechanics? My understanding was that the whole point of skill challenges was to allow everyone to participate and avoid the netrunner/skill monkey problem. The group accumulates successes in a vary abstract way, and the totality of all the rolls is the 'skill encounter'.</p><p></p><p>The way some people are describing it, the abstract skill challenge and the tactical combat system are used concurrently, and I don't see that as solving the problem it was intended to. If the sewer-runner stops to fight dire rats while everyone else twiddles their thumbs, we're back to the same issue. And if he doesn't, a lot of people's enthusiasm for the potential of this system is misplaced. From what I can tell, this is a very abstract system -- there isn't really a gangwar, there aren't really sewers -- those are descriptions of the results of the roll, just as "You have a nasty gash on your shoulder from that orc" is the description of the purely abstract result of an attack roll. The set of rolls/results for a skill challenge, like a combat encounter, take place in their own bubble of space time. It's like a montage scene in a movie.</p><p></p><p>We may need to see more example of actual play.</p></blockquote><p></p>
[QUOTE="Lizard, post: 4113636, member: 1054"] One thing which confuses me about this system is, can the skill challenge system merge with the standard encounter system? Lots of people have said things like, "Oh, cool! If he runs into the sewers, he can fight CHUDs!" How does that work in the context of the mechanics? My understanding was that the whole point of skill challenges was to allow everyone to participate and avoid the netrunner/skill monkey problem. The group accumulates successes in a vary abstract way, and the totality of all the rolls is the 'skill encounter'. The way some people are describing it, the abstract skill challenge and the tactical combat system are used concurrently, and I don't see that as solving the problem it was intended to. If the sewer-runner stops to fight dire rats while everyone else twiddles their thumbs, we're back to the same issue. And if he doesn't, a lot of people's enthusiasm for the potential of this system is misplaced. From what I can tell, this is a very abstract system -- there isn't really a gangwar, there aren't really sewers -- those are descriptions of the results of the roll, just as "You have a nasty gash on your shoulder from that orc" is the description of the purely abstract result of an attack roll. The set of rolls/results for a skill challenge, like a combat encounter, take place in their own bubble of space time. It's like a montage scene in a movie. We may need to see more example of actual play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rodney Thompson: Non-Combat Encounters
Top