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General Tabletop Discussion
*Pathfinder & Starfinder
Rodney Thompson: Non-Combat Encounters
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<blockquote data-quote="Cadfan" data-source="post: 4118353" data-attributes="member: 40961"><p>Basically, they renew every other encounter. You get one when you wake up in the morning, and when you complete your second encounter of the day you get another. Same if/when you complete a fourth. You can only spend one action point per encounter.</p><p></p><p>In order to spend 2 action points in a day, you would then have to have three encounters. But since the game is no longer on a "four encounters per day for balance reasons" schedule, that will only happen when story reasons demand.</p><p></p><p>That being said, I agree that there's no real point in using action points as a "spend an action point to take momentary narrative control" resource. If a player wanted to, say, use a Search check to try to find a sewer entrance in what otherwise would be a dead end alley, I'd do as follows:</p><p></p><p>1: Decide whether it is plausible and appropriate for a sewer to be located in this place.</p><p>2: If no, tell the player to roll the die for a Search check. No matter the outcome, no sewer is found.</p><p>3: If yes, tell the player to roll the die for a Search check. If the player rolls high, a sewer is found. If the player rolls low, no sewer is found.</p><p></p><p>Lets say I decide "yes," and the player rolls low. Later, they come back and search in their spare time, when they can take 20. I still would keep for myself the option of not having a sewer entrance be found.</p><p></p><p>Until the sewer entrance is found, or conclusively proven not to exist, it exists in an indeterminate state.</p><p></p><p>This is how I do things in 3e, and its how 4e seems to do things. I really don't see the problem.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4118353, member: 40961"] Basically, they renew every other encounter. You get one when you wake up in the morning, and when you complete your second encounter of the day you get another. Same if/when you complete a fourth. You can only spend one action point per encounter. In order to spend 2 action points in a day, you would then have to have three encounters. But since the game is no longer on a "four encounters per day for balance reasons" schedule, that will only happen when story reasons demand. That being said, I agree that there's no real point in using action points as a "spend an action point to take momentary narrative control" resource. If a player wanted to, say, use a Search check to try to find a sewer entrance in what otherwise would be a dead end alley, I'd do as follows: 1: Decide whether it is plausible and appropriate for a sewer to be located in this place. 2: If no, tell the player to roll the die for a Search check. No matter the outcome, no sewer is found. 3: If yes, tell the player to roll the die for a Search check. If the player rolls high, a sewer is found. If the player rolls low, no sewer is found. Lets say I decide "yes," and the player rolls low. Later, they come back and search in their spare time, when they can take 20. I still would keep for myself the option of not having a sewer entrance be found. Until the sewer entrance is found, or conclusively proven not to exist, it exists in an indeterminate state. This is how I do things in 3e, and its how 4e seems to do things. I really don't see the problem. [/QUOTE]
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Rodney Thompson: Non-Combat Encounters
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