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General Tabletop Discussion
*Pathfinder & Starfinder
Rodney Thompson: Non-Combat Encounters
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<blockquote data-quote="Cadfan" data-source="post: 4119630" data-attributes="member: 40961"><p>Can we not debate the hypothetical? I know that YOU know that it is entirely possible for a DM to put the party in a situation where they literally cannot achieve a particular challenge. I specifically avoided giving precise examples because I knew we'd just bog down in a discussion of "But the PCs could fix the problem with X!" "But what if X isn't available for plot reasons?" "But they could use Y!" "But what if Y isn't available for plot reasons?" etc, etc, etc, blah blah blah.</p><p></p><p>You know that sometimes the party can end up in situations where they cannot progress due to skill point allocation, or spell choice, or whichever. You know that the DM can avoid this with skillful DMing. Lets not pretend otherwise.</p><p></p><p>All people are saying is that when these things happen, it is lame. 1/2 skill ranks and a system that encourages creative problem solving will reduce the frequency with which that happens.</p><p></p><p>At the absolute very least, it will reduce the frequency of lame moments where the party realizes that one character didn't allocate any ranks to Ride, and a particular cool scenario can no longer happen.</p><p> </p><p>Creativity is bad because sometimes it means people come up with poor ideas?</p><p></p><p>I think you've lost track of your point. You proclaim to like alternative solutions, but the more alternative solutions are possible within the ruleset, the more often you will have to decide whether to allow them to work. IE, the more often you will have to say no.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4119630, member: 40961"] Can we not debate the hypothetical? I know that YOU know that it is entirely possible for a DM to put the party in a situation where they literally cannot achieve a particular challenge. I specifically avoided giving precise examples because I knew we'd just bog down in a discussion of "But the PCs could fix the problem with X!" "But what if X isn't available for plot reasons?" "But they could use Y!" "But what if Y isn't available for plot reasons?" etc, etc, etc, blah blah blah. You know that sometimes the party can end up in situations where they cannot progress due to skill point allocation, or spell choice, or whichever. You know that the DM can avoid this with skillful DMing. Lets not pretend otherwise. All people are saying is that when these things happen, it is lame. 1/2 skill ranks and a system that encourages creative problem solving will reduce the frequency with which that happens. At the absolute very least, it will reduce the frequency of lame moments where the party realizes that one character didn't allocate any ranks to Ride, and a particular cool scenario can no longer happen. Creativity is bad because sometimes it means people come up with poor ideas? I think you've lost track of your point. You proclaim to like alternative solutions, but the more alternative solutions are possible within the ruleset, the more often you will have to decide whether to allow them to work. IE, the more often you will have to say no. [/QUOTE]
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Rodney Thompson: Non-Combat Encounters
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