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Rodriguez (Sin City) Developing Conan?
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<blockquote data-quote="freebfrost" data-source="post: 2223406" data-attributes="member: 3713"><p>Started running a Conan OGL game earlier this year, and my group is having a blast. </p><p></p><p>A quick synopsis of changes: </p><p></p><p>The rules provide for a much grittier game, while at the same time making it possible for a group of 3rd level characters to successfully take down a 10th level fighter. Critical threat ranges are much higher, and the massive damage threshold takes effect after taking 20 hp of damage. Armor provides DR, but there are ways to bypass it. "Pack" tactics allow multiple attackers cumulative bonuses to hit on surrounded enemies, and there is a slew of new combat maneuvers that anyone with the right prerequisites can attempt in battle (think of them as Feats anyone can use in a combat). Magic is rare, but much more powerful, as saving throws are based on a magic attack roll similar to weapon attacks - so you get a d20 roll plus any modifiers to determine the DC of the save. Needless to say, that can make for some pretty potent effects, even from low level casters. Use of multiple weapons and unusual weapons (tables, chairs) is well accounted for, emulating REH's tales. Virtually no magic items exist, and treasure is treated as a passing thing - there is a rule that quickly burns through any horde the players get. Again, keeping with the flavor of REH.</p><p></p><p>The game in my experience is a lot more action-based and allows for quicker and easier combats. My players seem to really, really enjoy getting into fights and get a kick out of not really having to care about items, equipment, and treasure. Overall, it has been a more *fun* game that our regular D&D sessions. Not in a comedic way, but in an overall light-hearted tone. </p><p></p><p>And yes, my players have met Conan. One character slept with him, and another declared him a mortal enemy before realizing who he was... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="freebfrost, post: 2223406, member: 3713"] Started running a Conan OGL game earlier this year, and my group is having a blast. A quick synopsis of changes: The rules provide for a much grittier game, while at the same time making it possible for a group of 3rd level characters to successfully take down a 10th level fighter. Critical threat ranges are much higher, and the massive damage threshold takes effect after taking 20 hp of damage. Armor provides DR, but there are ways to bypass it. "Pack" tactics allow multiple attackers cumulative bonuses to hit on surrounded enemies, and there is a slew of new combat maneuvers that anyone with the right prerequisites can attempt in battle (think of them as Feats anyone can use in a combat). Magic is rare, but much more powerful, as saving throws are based on a magic attack roll similar to weapon attacks - so you get a d20 roll plus any modifiers to determine the DC of the save. Needless to say, that can make for some pretty potent effects, even from low level casters. Use of multiple weapons and unusual weapons (tables, chairs) is well accounted for, emulating REH's tales. Virtually no magic items exist, and treasure is treated as a passing thing - there is a rule that quickly burns through any horde the players get. Again, keeping with the flavor of REH. The game in my experience is a lot more action-based and allows for quicker and easier combats. My players seem to really, really enjoy getting into fights and get a kick out of not really having to care about items, equipment, and treasure. Overall, it has been a more *fun* game that our regular D&D sessions. Not in a comedic way, but in an overall light-hearted tone. And yes, my players have met Conan. One character slept with him, and another declared him a mortal enemy before realizing who he was... :) [/QUOTE]
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