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RogLock Build for Eberron
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<blockquote data-quote="PirateSwayze" data-source="post: 7938549" data-attributes="member: 6809551"><p>I’ve just started an Eberron campaign as a Guild Artisan Mark of Healing Halfling Rogue, with the character concept I have going MC Warlock (Hexblade). The character is a House Jorasco healer who has been lent to the Boromar Clan as part of the agreement they have, so is the soft support and face for the group (Gnome Articifer, Shifter Barbarian, Tabaxi Rogue). </p><p></p><p>DM let us roll stats and I rolled very high: 16, 16, 16, 15 15, 13. Each party member was allowed to take an uncommon magic item at creation, but part of my concept was that my rogue had worked in a joint Jorasco/Valadis medical research facility in the Mror Holds experimenting with Symbionts. In exchange for a 16 becoming a 9 and a 15 becoming an 8, I was allowed by the DM to take Dyrrn’s Tenticle Whip as my magic item. The whip will be my Hex Weapon and will talk to my character subconsciously as her patron.</p><p></p><p>After racial bonuses, my stats are 8 / 18 / 13 / 9 / 16 / 16, skill prof. in Deception, Insight, Medicine, Perception (expertise), Persuasion (expertise), and Stealth.</p><p></p><p>For Combat, planning to use the whip in Melee for sneak attacks and with Booming Blade, then Eldritch Blasts at Range. Hexblade’s curse and Hex as bonus actions. Thinking Swashbuckler but open to suggestions! Also, should I go Med. Armor and/or Shield?</p><p></p><p>I haven’t played as a warlock before and am looking for ideas about cantrips/spells that work well for a Rogue MC as well as being thematic for a character with a Symbiont/Daelkyr patron. And strategic suggestions? Specifically what order would you Level in? Was thinking Rogue 1 / Warlock 3 / Rogue 3 (use ASI on CHA) / War 1 (use ASI on CHA to get it to 20 and use it for my whip attacks over Dex). Also, what pact would work well? Leaning towards Tome to give some additions cantrips and spells.</p></blockquote><p></p>
[QUOTE="PirateSwayze, post: 7938549, member: 6809551"] I’ve just started an Eberron campaign as a Guild Artisan Mark of Healing Halfling Rogue, with the character concept I have going MC Warlock (Hexblade). The character is a House Jorasco healer who has been lent to the Boromar Clan as part of the agreement they have, so is the soft support and face for the group (Gnome Articifer, Shifter Barbarian, Tabaxi Rogue). DM let us roll stats and I rolled very high: 16, 16, 16, 15 15, 13. Each party member was allowed to take an uncommon magic item at creation, but part of my concept was that my rogue had worked in a joint Jorasco/Valadis medical research facility in the Mror Holds experimenting with Symbionts. In exchange for a 16 becoming a 9 and a 15 becoming an 8, I was allowed by the DM to take Dyrrn’s Tenticle Whip as my magic item. The whip will be my Hex Weapon and will talk to my character subconsciously as her patron. After racial bonuses, my stats are 8 / 18 / 13 / 9 / 16 / 16, skill prof. in Deception, Insight, Medicine, Perception (expertise), Persuasion (expertise), and Stealth. For Combat, planning to use the whip in Melee for sneak attacks and with Booming Blade, then Eldritch Blasts at Range. Hexblade’s curse and Hex as bonus actions. Thinking Swashbuckler but open to suggestions! Also, should I go Med. Armor and/or Shield? I haven’t played as a warlock before and am looking for ideas about cantrips/spells that work well for a Rogue MC as well as being thematic for a character with a Symbiont/Daelkyr patron. And strategic suggestions? Specifically what order would you Level in? Was thinking Rogue 1 / Warlock 3 / Rogue 3 (use ASI on CHA) / War 1 (use ASI on CHA to get it to 20 and use it for my whip attacks over Dex). Also, what pact would work well? Leaning towards Tome to give some additions cantrips and spells. [/QUOTE]
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