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Rogue’s Fast Hands and Manacles
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<blockquote data-quote="DEFCON 1" data-source="post: 8265872" data-attributes="member: 7006"><p>Since this is not a standard combat maneuver with set rules in the book, it would fall under a DM's Rulings, Not Rules. Thus the viability of the action would almost entirely be up to the narrative story situation the party and the target find themselves in... and I'd make a ruling based on how the action was described, what the target was doing, any distractions, what were in the target's hands, etc. etc. etc.</p><p></p><p>A rogue that had hid and then snuck up from behind the target to slap the manacles on them when they weren't expecting it? Cool idea, and a Sleight of Hand check would make sense (and I'd give the target Disadvantage on the Athletics/Acrobatics check to defend themselves against it.) But a target wielding a greatsword currently fighting in melee against the party's platemailed paladin tank and the rogue says they want to just walk up in the middle of that fight between the two behemoths and try and slap the handcuffs on the target at the same time? Probably penalized out the wazoo for the attempt, plus receiving at the very least an Opportunity Attack from the target (and heck, maybe even the paladin accidentally as well). And because of how ridiculous the narrative is of this action is, that OA I'd probably rule would make the rogue possibly drop the manacles altogether.</p><p></p><p>But hey... if the rogue still tried it and it ends up working? That makes for an awesome story! And more importantly, the difficulty of the action would hopefully compel the rogue to not really try it again in normal circumstance... thereby making that story wholly original and memorable... and not just the first of dozens of repeated actions each and every combat. Cause if that's what the rogue wants... I'll make the whole manacle-in-combat thing a feat and balance the rules of it against grappling and low-level spells and the like so it becomes a standard rogue combat action that doesn't create any unbalance to the other players and monsters.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8265872, member: 7006"] Since this is not a standard combat maneuver with set rules in the book, it would fall under a DM's Rulings, Not Rules. Thus the viability of the action would almost entirely be up to the narrative story situation the party and the target find themselves in... and I'd make a ruling based on how the action was described, what the target was doing, any distractions, what were in the target's hands, etc. etc. etc. A rogue that had hid and then snuck up from behind the target to slap the manacles on them when they weren't expecting it? Cool idea, and a Sleight of Hand check would make sense (and I'd give the target Disadvantage on the Athletics/Acrobatics check to defend themselves against it.) But a target wielding a greatsword currently fighting in melee against the party's platemailed paladin tank and the rogue says they want to just walk up in the middle of that fight between the two behemoths and try and slap the handcuffs on the target at the same time? Probably penalized out the wazoo for the attempt, plus receiving at the very least an Opportunity Attack from the target (and heck, maybe even the paladin accidentally as well). And because of how ridiculous the narrative is of this action is, that OA I'd probably rule would make the rogue possibly drop the manacles altogether. But hey... if the rogue still tried it and it ends up working? That makes for an awesome story! And more importantly, the difficulty of the action would hopefully compel the rogue to not really try it again in normal circumstance... thereby making that story wholly original and memorable... and not just the first of dozens of repeated actions each and every combat. Cause if that's what the rogue wants... I'll make the whole manacle-in-combat thing a feat and balance the rules of it against grappling and low-level spells and the like so it becomes a standard rogue combat action that doesn't create any unbalance to the other players and monsters. [/QUOTE]
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