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Rogue (11) Multiclass options
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<blockquote data-quote="bbrown12" data-source="post: 7211665" data-attributes="member: 6872180"><p>Thanks for all your comments! </p><p></p><p>From all your class suggestions, I believe <strong>Fighter</strong>, <strong>Bard </strong>and <strong>further Rogue levels</strong> are the way that fits my character.</p><p></p><p></p><p><u><strong>Further Rogue levels:</strong></u></p><p></p><p><strong>Spells:</strong> I already picked up "Find Familiar" on 3rd level (PHB 98: <em>"You know three 1st level wizard spells of your choice, two of which you must choose from the enchantment and iIIusion spells."</em>). On the 8th level I picked <strong>Darkvision</strong>, so I can stealth in the dark. If I want to go for <strong>Haste</strong> now, I need to go until Rogue 14 to get another non illusion/enchantment spell.</p><p></p><p>Haste and Hypnotic Pattern are nice, although we have a Sorcerer that can cast both. Major Image is also a nice one. I like illusion spells, although DMs are regulary running crazy with them.</p><p></p><p></p><p><u><strong>Fighter:</strong></u></p><p></p><p>This one is obvious. <strong>Extra Attack</strong> is the one why I am going into this class. But <strong>Superior Dice</strong> are also excellent to use when you really need to hit.</p><p></p><p>Action Surge is nice, but we are playing with the variant rule for rests (SR = 1 day, LR = 7 days), so I won't take much out of this.</p><p></p><p>I could decide later, if I go until Fighter 6 to get the extra ASI.</p><p></p><p></p><p><strong><u>Bard</u></strong></p><p></p><p>The reason I would dip into bard is <strong>Jack of all Trades</strong> that lets me add 1/2 proficiency bonus to all non-proficient skills. Combined with reliable talent I can have a guanranteed roll of "10" for any skill check what is really nice! <strong>Bardic Inspiration</strong> is nice to have, but not mandatory. <strong>Spellcasting </strong>doesn't offer me <u>anything</u> because of the multiclassing spell table . </p><p></p><p></p><p><strong><u>TL;DR:</u></strong></p><p></p><ul> <li data-xf-list-type="ul"><strong>Fighter:</strong> Seems the strongest damage output for combat.</li> <li data-xf-list-type="ul"><strong>Rogue:</strong> I would need to go 3 more Rogue levels to get Haste (what our Sorcerer can cast anyway), +1D6 SA damage and 1x ASI. Blindsense isn't that great for ranged combat. The question is, if I should go for Rogue 12 to get the ASI. But that wouldn't give me anything else (not even another SA damage dice).</li> <li data-xf-list-type="ul"><strong>Bard:</strong> Seems pretty much utility. I like spellcasting, but I think I would need to give up further Fighter levels at all to get a real advantage out of it. That would be a really big trade for combat (no Extra Attack, no Superior Dice).</li> </ul><p></p><p>I am interested in your further comments!</p><p></p><p>Kind regards!</p></blockquote><p></p>
[QUOTE="bbrown12, post: 7211665, member: 6872180"] Thanks for all your comments! From all your class suggestions, I believe [B]Fighter[/B], [B]Bard [/B]and [B]further Rogue levels[/B] are the way that fits my character. [U][B]Further Rogue levels:[/B][/U] [B]Spells:[/B] I already picked up "Find Familiar" on 3rd level (PHB 98: [I]"You know three 1st level wizard spells of your choice, two of which you must choose from the enchantment and iIIusion spells."[/I]). On the 8th level I picked [B]Darkvision[/B], so I can stealth in the dark. If I want to go for [B]Haste[/B] now, I need to go until Rogue 14 to get another non illusion/enchantment spell. Haste and Hypnotic Pattern are nice, although we have a Sorcerer that can cast both. Major Image is also a nice one. I like illusion spells, although DMs are regulary running crazy with them. [U][B]Fighter:[/B][/U] This one is obvious. [b]Extra Attack[/b] is the one why I am going into this class. But [b]Superior Dice[/b] are also excellent to use when you really need to hit. Action Surge is nice, but we are playing with the variant rule for rests (SR = 1 day, LR = 7 days), so I won't take much out of this. I could decide later, if I go until Fighter 6 to get the extra ASI. [B][U]Bard[/U][/B] The reason I would dip into bard is [B]Jack of all Trades[/B] that lets me add 1/2 proficiency bonus to all non-proficient skills. Combined with reliable talent I can have a guanranteed roll of "10" for any skill check what is really nice! [B]Bardic Inspiration[/B] is nice to have, but not mandatory. [B]Spellcasting [/B]doesn't offer me [U]anything[/U] because of the multiclassing spell table . [B][U]TL;DR:[/U][/B] [LIST] [*][B]Fighter:[/B] Seems the strongest damage output for combat. [*][B]Rogue:[/B] I would need to go 3 more Rogue levels to get Haste (what our Sorcerer can cast anyway), +1D6 SA damage and 1x ASI. Blindsense isn't that great for ranged combat. The question is, if I should go for Rogue 12 to get the ASI. But that wouldn't give me anything else (not even another SA damage dice). [*][B]Bard:[/B] Seems pretty much utility. I like spellcasting, but I think I would need to give up further Fighter levels at all to get a real advantage out of it. That would be a really big trade for combat (no Extra Attack, no Superior Dice). [/LIST] I am interested in your further comments! Kind regards! [/QUOTE]
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