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Rogue 16th lvl Help
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5203477" data-attributes="member: 35909"><p>Because it's unbalanced to get quick cast time spells for use on cheap magic items. Many great swift/immediate spells are also low level, and the only real thing keeping them under control is the fact that you can only use them so often as you have the actual spell slots. Especially at the lower levels these spells are available, a character may genuinely not have anything to do with his swift/immediate actions other than such spells. Even at higher levels, once the spells become available on wands, they just become such ridiculous no-brainers to get. Seriously, if you can get a 50 charge wand of Nerveskitter and actually use the wand as the same action as the spell, there is NO reason to ever NOT burn a charge for the sweet +5 initiative. In fact, the vast majority of swift action spells don't really care one lick what the CL is, which makes them even better as magic items. While some standard action spells also fit the "best to just get a wand of it" category -- True Casting and Benign Transposition, for example -- I'd dare say ~90% of the swift action spells fall into this category.</p><p></p><p></p><p></p><p><a href="http://www.d20srd.org/srd/magicItems/wands.htm" target="_blank">Wands :: d20srd.org</a></p><p>"Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn’t provoke attacks of opportunity. (If the spell being cast, however, has a longer casting time than 1 standard action, it takes that long to cast the spell from a wand.)"</p><p></p><p><a href="http://www.d20srd.org/srd/magicItems/magicItemBasics.htm#spellTrigger" target="_blank">Magic Item Basics :: d20srd.org</a></p><p>"<strong>Activating a spell trigger item is a standard action</strong> and does not provoke attacks of opportunity."</p><p></p><p>...Seems pretty freakin' clear-cut to me... Just because the RC went and completely changed the rules doesn't suddenly make the original DMG information unclear.</p><p></p><p></p><p></p><p>Well, just thinking about the RC causes me to want to bow down and vomit...</p><p></p><p></p><p></p><p>So if something non-core turns out to be broken, the solution is to find something in core that's also broken and thus justify the non-core broken rule/item/feat/etc... is really ok after all? Mindlessly RAW would be only observing precisely what the rules say "death" means for a character, and nothing more. When the rules explicitly, in multiple places, tell you flat out "this is a standard action," you're not mindlessly following the RAW.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5203477, member: 35909"] Because it's unbalanced to get quick cast time spells for use on cheap magic items. Many great swift/immediate spells are also low level, and the only real thing keeping them under control is the fact that you can only use them so often as you have the actual spell slots. Especially at the lower levels these spells are available, a character may genuinely not have anything to do with his swift/immediate actions other than such spells. Even at higher levels, once the spells become available on wands, they just become such ridiculous no-brainers to get. Seriously, if you can get a 50 charge wand of Nerveskitter and actually use the wand as the same action as the spell, there is NO reason to ever NOT burn a charge for the sweet +5 initiative. In fact, the vast majority of swift action spells don't really care one lick what the CL is, which makes them even better as magic items. While some standard action spells also fit the "best to just get a wand of it" category -- True Casting and Benign Transposition, for example -- I'd dare say ~90% of the swift action spells fall into this category. [url=http://www.d20srd.org/srd/magicItems/wands.htm]Wands :: d20srd.org[/url] "Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn’t provoke attacks of opportunity. (If the spell being cast, however, has a longer casting time than 1 standard action, it takes that long to cast the spell from a wand.)" [url=http://www.d20srd.org/srd/magicItems/magicItemBasics.htm#spellTrigger]Magic Item Basics :: d20srd.org[/url] "[b]Activating a spell trigger item is a standard action[/b] and does not provoke attacks of opportunity." ...Seems pretty freakin' clear-cut to me... Just because the RC went and completely changed the rules doesn't suddenly make the original DMG information unclear. Well, just thinking about the RC causes me to want to bow down and vomit... So if something non-core turns out to be broken, the solution is to find something in core that's also broken and thus justify the non-core broken rule/item/feat/etc... is really ok after all? Mindlessly RAW would be only observing precisely what the rules say "death" means for a character, and nothing more. When the rules explicitly, in multiple places, tell you flat out "this is a standard action," you're not mindlessly following the RAW. [/QUOTE]
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