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Rogue abilities help
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<blockquote data-quote="Kobold Stew" data-source="post: 9845765" data-attributes="member: 23484"><p>Building a Non-Magic Using Thief Rogue is fine and, really, don't worry about not being the top damage dealer. You don't need to hold your action or dual wield, though of course you can.</p><p></p><p>1. Most subclasses as Rogues don't actually give you a lot. For non-magic using, Assassin gives you better combat abilities (and some criminal proficiencies, which seem to work well with your story); Thief gives you out-of-combat utility and Utilize as a Bonus. You've chosen the latter, but that choice has its consequences.</p><p></p><p>As a Thief, what are you going to Utilize? Are you picking pockets and things during combat? If so, that'll be fun. Are you using all the many mundane things in the equipment list? If so, that'll be fun It won't consistently do damage, but you'll remember and love the character. But you're doing that INSTEAD OF Cunning Action. So you're not hiding in combat all the time, or disengaging. And that too will shape your rogue.</p><p></p><p>2. You say you are hesitating over crossbow expert; if you're not juggling hand crossbows, you may be better with Sharpshooter. Now you can use a light crossbow in range or melee, not worry about cover, etc. You suddenly become really versatile.</p><p></p><p>3. Mage Slayer is another good feat, and still lets you boost your Dex (assuming it's at an odd number right now). It's defensive, but I suspect you will use the benefit often enough.</p><p></p><p>4. I've not played a Rogue with Sentinel, but if you're prepared to be hit, then having it and diving into melee might be a way to get more SAs off.</p><p></p><p>5. Skulker would work well with Assassin, and any blindsight could be very useful, but it'll be less effective, since it benefits from using Cunning Action to hide.</p><p></p><p>Hope this helps.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 9845765, member: 23484"] Building a Non-Magic Using Thief Rogue is fine and, really, don't worry about not being the top damage dealer. You don't need to hold your action or dual wield, though of course you can. 1. Most subclasses as Rogues don't actually give you a lot. For non-magic using, Assassin gives you better combat abilities (and some criminal proficiencies, which seem to work well with your story); Thief gives you out-of-combat utility and Utilize as a Bonus. You've chosen the latter, but that choice has its consequences. As a Thief, what are you going to Utilize? Are you picking pockets and things during combat? If so, that'll be fun. Are you using all the many mundane things in the equipment list? If so, that'll be fun It won't consistently do damage, but you'll remember and love the character. But you're doing that INSTEAD OF Cunning Action. So you're not hiding in combat all the time, or disengaging. And that too will shape your rogue. 2. You say you are hesitating over crossbow expert; if you're not juggling hand crossbows, you may be better with Sharpshooter. Now you can use a light crossbow in range or melee, not worry about cover, etc. You suddenly become really versatile. 3. Mage Slayer is another good feat, and still lets you boost your Dex (assuming it's at an odd number right now). It's defensive, but I suspect you will use the benefit often enough. 4. I've not played a Rogue with Sentinel, but if you're prepared to be hit, then having it and diving into melee might be a way to get more SAs off. 5. Skulker would work well with Assassin, and any blindsight could be very useful, but it'll be less effective, since it benefits from using Cunning Action to hide. Hope this helps. [/QUOTE]
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